Files
dolphin/Source/Core/VideoCommon/ShaderCompileUtils.h
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00

47 lines
1.3 KiB
C++

// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <map>
#include <memory>
#include <string>
#include <vector>
#include <glslang/Public/ShaderLang.h>
namespace VideoCommon
{
class ShaderIncluder final : public glslang::TShader::Includer
{
public:
ShaderIncluder(std::string user_path, std::string system_path);
~ShaderIncluder() override = default;
std::vector<std::string> GetIncludes() const;
private:
IncludeResult* includeLocal(const char* header_name, const char* includer_name,
std::size_t depth) override;
IncludeResult* includeSystem(const char* header_name, const char* includer_name,
std::size_t depth) override;
void releaseInclude(IncludeResult* result) override;
IncludeResult* ProcessInclude(const std::string& root, const char* header_name,
const char* includer_name, std::size_t depth);
std::string_view GetDirectory(std::string_view path) const;
std::string m_root_user_path;
std::string m_root_system_path;
std::vector<std::string> m_dirs;
struct IncludeResultData
{
std::unique_ptr<IncludeResult> result;
std::string file_data;
};
std::map<std::string, IncludeResultData, std::less<>> m_include_results;
};
} // namespace VideoCommon