Files
dolphin/Source/Core/Core/Src/State.h
XTra.KrazzY 7ea2bc5da9 Save States:
1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded
2. Added loading/saving from/to file
3. Added loading of last saved state (F11)
4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12)
5. State code cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 01:11:35 +00:00

50 lines
1.2 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Emulator state saving support.
#ifndef _STATE_H_
#define _STATE_H_
void State_Init();
void State_Shutdown();
// These don't happen instantly - they get scheduled as events.
// Slots from 0-99.
void State_Save(int slot);
void State_Load(int slot);
void State_SaveAs(const std::string &filename);
void State_LoadAs(const std::string &filename);
void State_LoadLastSaved();
typedef struct
{
u8 *buffer;
size_t size;
} saveStruct;
typedef struct
{
u8 gameID[6];
size_t sz;
} state_header;
#endif