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Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`. Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move. Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
26 lines
444 B
C++
26 lines
444 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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namespace NetPlay
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{
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class NetPlayClient;
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}
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class NetPlayGolfUI
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{
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public:
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explicit NetPlayGolfUI(std::weak_ptr<NetPlay::NetPlayClient> netplay_client);
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~NetPlayGolfUI();
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void Display();
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private:
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std::weak_ptr<NetPlay::NetPlayClient> m_netplay_client;
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};
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extern std::unique_ptr<NetPlayGolfUI> g_netplay_golf_ui;
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