Files
dolphin/Source/Core/Core/TitleDatabase.cpp
JosJuice 9df763b4ac TitleDatabase: Don't merge multiple languages into same map
Instead of selecting languages based on the user config at the time
of TitleDatabase creation and merging the different languages into one
map for GC and one map for Wii, have one map for each language, and
have the caller supply the language they want. This makes us not need
the IsGCTitle function, which is inaccurate for IDs that start with D.
2019-02-25 19:55:46 +01:00

135 lines
4.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/TitleDatabase.h"
#include <cstddef>
#include <fstream>
#include <functional>
#include <unordered_map>
#include <utility>
#include "Common/FileUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/ConfigManager.h"
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Enums.h"
namespace Core
{
static const std::string EMPTY_STRING;
using Map = std::unordered_map<std::string, std::string>;
static Map LoadMap(const std::string& file_path)
{
Map map;
std::ifstream txt;
File::OpenFStream(txt, file_path, std::ios::in);
std::string line;
while (std::getline(txt, line))
{
if (line.empty())
continue;
const size_t equals_index = line.find('=');
if (equals_index != std::string::npos)
{
const std::string game_id = StripSpaces(line.substr(0, equals_index));
if (game_id.length() >= 4)
map.emplace(game_id, StripSpaces(line.substr(equals_index + 1)));
}
}
return map;
}
void TitleDatabase::AddLazyMap(DiscIO::Language language, const std::string& language_code)
{
m_title_maps[language] = [language_code]() -> Map {
return LoadMap(File::GetSysDirectory() + "wiitdb-" + language_code + ".txt");
};
}
TitleDatabase::TitleDatabase()
{
// User database
const std::string& load_directory = File::GetUserPath(D_LOAD_IDX);
m_user_title_map = LoadMap(load_directory + "wiitdb.txt");
if (m_user_title_map.empty())
m_user_title_map = LoadMap(load_directory + "titles.txt");
// Pre-defined databases (one per language)
AddLazyMap(DiscIO::Language::Japanese, "ja");
AddLazyMap(DiscIO::Language::English, "en");
AddLazyMap(DiscIO::Language::German, "de");
AddLazyMap(DiscIO::Language::French, "fr");
AddLazyMap(DiscIO::Language::Spanish, "es");
AddLazyMap(DiscIO::Language::Italian, "it");
AddLazyMap(DiscIO::Language::Dutch, "nl");
AddLazyMap(DiscIO::Language::SimplifiedChinese, "zh_CN");
AddLazyMap(DiscIO::Language::TraditionalChinese, "zh_TW");
AddLazyMap(DiscIO::Language::Korean, "ko");
// Titles that cannot be part of the Wii TDB,
// but common enough to justify having entries for them.
// i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
// which is (usually) the first thing users see when a Wii console starts.
m_base_map.emplace("0000000100000002", GetStringT("Wii Menu"));
for (const auto& id : {"HAXX", "JODI", "00010001af1bf516", "LULZ", "OHBC"})
m_base_map.emplace(id, "The Homebrew Channel");
}
TitleDatabase::~TitleDatabase() = default;
const std::string& TitleDatabase::GetTitleName(const std::string& gametdb_id,
DiscIO::Language language) const
{
auto it = m_user_title_map.find(gametdb_id);
if (it != m_user_title_map.end())
return it->second;
if (!SConfig::GetInstance().m_use_builtin_title_database)
return EMPTY_STRING;
const Map& map = *m_title_maps.at(language);
it = map.find(gametdb_id);
if (it != map.end())
return it->second;
if (language != DiscIO::Language::English)
{
const Map& english_map = *m_title_maps.at(DiscIO::Language::English);
it = english_map.find(gametdb_id);
if (it != english_map.end())
return it->second;
}
it = m_base_map.find(gametdb_id);
if (it != m_base_map.end())
return it->second;
return EMPTY_STRING;
}
const std::string& TitleDatabase::GetChannelName(u64 title_id, DiscIO::Language language) const
{
const std::string id{
{static_cast<char>((title_id >> 24) & 0xff), static_cast<char>((title_id >> 16) & 0xff),
static_cast<char>((title_id >> 8) & 0xff), static_cast<char>(title_id & 0xff)}};
return GetTitleName(id, language);
}
std::string TitleDatabase::Describe(const std::string& gametdb_id, DiscIO::Language language) const
{
const std::string& title_name = GetTitleName(gametdb_id, language);
if (title_name.empty())
return gametdb_id;
return StringFromFormat("%s (%s)", title_name.c_str(), gametdb_id.c_str());
}
} // namespace Core