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jprdonnelly/dolphin
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a905b18ef1188eeab6f55daa2f2064467c52e8ee
dolphin/Source
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degasus a905b18ef1 Merge branch 'ppd' - per pixel depth
use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation"
2013-05-12 07:29:31 +02:00
..
Android
[Android] Allow the user to select multiple browse paths.
2013-05-05 23:37:01 -05:00
Core
Merge branch 'ppd' - per pixel depth
2013-05-12 07:29:31 +02:00
DSPSpy
llejit - fix for flag generation code + dspspy jit workaround
2011-04-15 13:04:20 +00:00
DSPTool
New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.
2013-04-17 23:09:55 -04:00
Plugins
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
2013-05-06 06:43:04 -05:00
TestSuite
clear cg from project files
2013-02-27 10:55:25 +01:00
UnitTests
Remove scons-related files
2012-03-25 12:55:02 -07:00
VSProps
clear cg from project files
2013-02-27 10:55:25 +01:00
CMakeLists.txt
Add the DSPTool and UnitTests to the cmake build. They are optional, and to enable them add -DDSTPTOOL and -DUNITTESTS to the cmake command line.
2011-07-18 01:47:55 +00:00
Dolphin_2010.sln
Added audio time stretching by using the SoundTouch library.
2013-01-09 22:57:32 +11:00
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