Files
dolphin/Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp
2026-04-30 02:23:41 -04:00

132 lines
4.1 KiB
C++

// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.h"
#include <fmt/format.h>
#include <QBoxLayout>
#include <QCheckBox>
#include <QLabel>
#include <QListWidget>
#include <QPushButton>
#include "DolphinQt/Config/ControllerInterface/DualShockUDPClientEditServerDialog.h"
#include "DolphinQt/Config/ControllerInterface/DualShockUDPSettings.h"
#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
DualShockUDPClientWidget::DualShockUDPClientWidget()
{
CreateWidgets();
ConnectWidgets();
}
void DualShockUDPClientWidget::CreateWidgets()
{
auto* main_layout = new QVBoxLayout;
m_servers_enabled = new QCheckBox(tr("Enable"));
m_servers_enabled->setChecked(DualShockUDPSettings::IsEnabled());
main_layout->addWidget(m_servers_enabled, 0, {});
m_server_list = new QListWidget();
main_layout->addWidget(m_server_list);
m_add_server = new NonDefaultQPushButton(tr("Add..."));
m_edit_server = new NonDefaultQPushButton(tr("Edit"));
m_remove_server = new NonDefaultQPushButton(tr("Remove"));
QHBoxLayout* hlayout = new QHBoxLayout;
hlayout->addStretch();
hlayout->addWidget(m_add_server);
hlayout->addWidget(m_edit_server);
hlayout->addWidget(m_remove_server);
main_layout->addItem(hlayout);
auto* description =
new QLabel(tr("The DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>"
"For setup instructions, "
"<a href=\"https://wiki.dolphin-emu.org/index.php?title=DSU_Client\">"
"refer to this page</a>."));
description->setTextFormat(Qt::RichText);
description->setWordWrap(true);
description->setTextInteractionFlags(Qt::TextBrowserInteraction);
description->setOpenExternalLinks(true);
main_layout->addWidget(description);
setLayout(main_layout);
RefreshServerList();
}
void DualShockUDPClientWidget::ConnectWidgets()
{
connect(m_add_server, &QPushButton::clicked, this, &DualShockUDPClientWidget::OnServerAdded);
connect(m_edit_server, &QPushButton::clicked, this, &DualShockUDPClientWidget::OnServerEdited);
connect(m_remove_server, &QPushButton::clicked, this, &DualShockUDPClientWidget::OnServerRemoved);
connect(m_server_list, &QListWidget::currentRowChanged, this,
&DualShockUDPClientWidget::OnServerSelection);
connect(m_servers_enabled, &QCheckBox::clicked, this,
&DualShockUDPClientWidget::OnServersToggled);
}
void DualShockUDPClientWidget::SetButtonEnableStates()
{
const bool has_selection = m_server_list->currentRow() != -1;
m_edit_server->setEnabled(has_selection);
m_remove_server->setEnabled(has_selection);
}
void DualShockUDPClientWidget::RefreshServerList()
{
m_server_list->clear();
for (const auto& server : DualShockUDPSettings::GetServers())
{
QListWidgetItem* list_item = new QListWidgetItem(QString::fromStdString(
fmt::format("{}:{} - {}", server.description, server.server_address, server.server_port)));
m_server_list->addItem(list_item);
}
SetButtonEnableStates();
emit ConfigChanged();
}
void DualShockUDPClientWidget::OnServerAdded()
{
DualShockUDPClientEditServerDialog add_server_dialog(this, std::nullopt);
connect(&add_server_dialog, &DualShockUDPClientEditServerDialog::accepted, this,
&DualShockUDPClientWidget::RefreshServerList);
add_server_dialog.exec();
}
void DualShockUDPClientWidget::OnServerEdited()
{
DualShockUDPClientEditServerDialog edit_server_dialog(this, m_server_list->currentRow());
connect(&edit_server_dialog, &DualShockUDPClientEditServerDialog::accepted, this,
&DualShockUDPClientWidget::RefreshServerList);
edit_server_dialog.exec();
}
void DualShockUDPClientWidget::OnServerRemoved()
{
const int row_to_remove = m_server_list->currentRow();
DualShockUDPSettings::RemoveServer(row_to_remove);
RefreshServerList();
}
void DualShockUDPClientWidget::OnServerSelection()
{
SetButtonEnableStates();
}
void DualShockUDPClientWidget::OnServersToggled()
{
DualShockUDPSettings::SetEnabled(m_servers_enabled->isChecked());
}