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jprdonnelly/dolphin
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b567e8fb31651800bc48d60e759b3afacb480c39
dolphin/Source/Core/VideoCommon
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Rodolfo Osvaldo Bogado 00c35451f6 second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
this is marcos idea so the credits go to him.
please test the broken games in my last commits to see if this solve all the issues.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7114 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-08 12:00:41 +00:00
..
Src
second step in dlist optimizations: test the hashes only when the cpu could change the contents of the dlist, this is after it been processed, or at frame finish.
2011-02-08 12:00:41 +00:00
CMakeLists.txt
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
OpenCL.rules
Meta:
2010-06-02 18:00:22 +00:00
VideoCommon.vcproj
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
VideoCommon.vcxproj
vs2010:
2011-02-08 04:03:48 +00:00
VideoCommon.vcxproj.filters
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
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