Files
dolphin/Source/Core/Core/AchievementManager.h
LillyJadeKatrin bd75ce6e6d Added FetchGameData to AchievementManager
FetchGameData is the big one - this retrieves the logic for all the achievements, leaderboards, and rich presence, and all the relevant metadata for the game.
2023-04-12 03:08:47 -04:00

67 lines
1.7 KiB
C++

// Copyright 2023 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifdef USE_RETRO_ACHIEVEMENTS
#include <functional>
#include <mutex>
#include <string>
#include <thread>
#include <rcheevos/include/rc_api_runtime.h>
#include <rcheevos/include/rc_api_user.h>
#include <rcheevos/include/rc_runtime.h>
#include "Common/Event.h"
#include "Common/WorkQueueThread.h"
class AchievementManager
{
public:
enum class ResponseType
{
SUCCESS,
INVALID_CREDENTIALS,
CONNECTION_FAILED,
UNKNOWN_FAILURE
};
using LoginCallback = std::function<void(ResponseType)>;
static AchievementManager* GetInstance();
void Init();
ResponseType Login(const std::string& password);
void LoginAsync(const std::string& password, const LoginCallback& callback);
bool IsLoggedIn() const;
void Logout();
void Shutdown();
private:
AchievementManager() = default;
static constexpr int HASH_LENGTH = 33;
ResponseType VerifyCredentials(const std::string& password);
ResponseType ResolveHash(std::array<char, HASH_LENGTH> game_hash);
ResponseType StartRASession();
ResponseType FetchGameData();
template <typename RcRequest, typename RcResponse>
ResponseType Request(RcRequest rc_request, RcResponse* rc_response,
const std::function<int(rc_api_request_t*, const RcRequest*)>& init_request,
const std::function<int(RcResponse*, const char*)>& process_response);
rc_runtime_t m_runtime{};
bool m_is_runtime_initialized = false;
unsigned int m_game_id = 0;
rc_api_login_response_t m_login_data{};
rc_api_fetch_game_data_response_t m_game_data{};
Common::WorkQueueThread<std::function<void()>> m_queue;
}; // class AchievementManager
#endif // USE_RETRO_ACHIEVEMENTS