Files
dolphin/Source/Core/InputCommon/GCAdapter.h
JosJuice cc01a60347 GCAdapter: Automatically start and stop thread
This keeps the logic encapsulated inside GCAdapter.cpp so callers don't
have to think about it.
2026-04-18 19:40:25 +02:00

32 lines
727 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include "Common/CommonTypes.h"
struct GCPadStatus;
namespace GCAdapter
{
void Init();
void ResetRumble();
void Shutdown();
void SetAdapterCallback(std::function<void(void)> func);
// Buttons have PAD_GET_ORIGIN set on new connection
// Netplay and CSIDevice_GCAdapter make use of this.
GCPadStatus Input(int chan);
void Output(int chan, u8 rumble_command);
bool IsDetected(const char** error_message);
bool DeviceConnected(int chan);
void ResetDeviceType(int chan);
// Callable from any thread. Returns 0 when the adapter is not detected.
double GetCurrentPollRate();
} // namespace GCAdapter