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https://github.com/dolphin-emu/dolphin.git
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when nand root is changed the current sysconf is saved, and the sysconf in the new location is either loaded (if exists) or the default sysconf is created wii menu item is updated when the root changes small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
109 lines
2.5 KiB
C++
109 lines
2.5 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _CONFIGMANAGER_H
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#define _CONFIGMANAGER_H
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#include <string>
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#include <vector>
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#include "Boot/Boot.h"
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#include "HW/EXI_Device.h"
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#include "HW/SI_Device.h"
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#include "SysConf.h"
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struct SConfig : NonCopyable
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{
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// Wii Devices
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bool m_WiiSDCard;
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect[4];
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bool m_WiiAutoUnpair;
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bool m_WiimoteReconnectOnLoad;
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// name of the last used filename
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std::string m_LastFilename;
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// gcm folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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SCoreStartupParameter m_LocalCoreStartupParameter;
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std::string m_NANDPath;
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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// eject and reload the memory card on state
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// in ZTP and other games if the save file has been deleted from the memory card
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//this is necessary to save after loading a savestate
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bool b_reloadMCOnState;
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TEXIDevices m_EXIDevice[3];
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TSIDevices m_SIDevice[4];
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std::string m_bba_mac;
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// interface language
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int m_InterfaceLanguage;
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// framelimit choose
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unsigned int m_Framelimit;
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bool b_UseFPS;
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// other interface settings
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bool m_InterfaceToolbar;
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bool m_InterfaceStatusbar;
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bool m_InterfaceLogWindow;
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bool m_InterfaceLogConfigWindow;
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bool m_InterfaceConsole;
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bool m_ListDrives;
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bool m_ListWad;
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bool m_ListWii;
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bool m_ListGC;
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bool m_ListPal;
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bool m_ListUsa;
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bool m_ListJap;
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bool m_ListFrance;
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bool m_ListItaly;
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bool m_ListKorea;
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bool m_ListTaiwan;
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bool m_ListUnknown;
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SysConf* m_SYSCONF;
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// save settings
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void SaveSettings();
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// load settings
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void LoadSettings();
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//Special load settings
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void LoadSettingsWii();
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// Return the permanent and somewhat globally used instance of this struct
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static SConfig& GetInstance() {return(*m_Instance);}
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static void Init();
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static void Shutdown();
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private:
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SConfig();
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~SConfig();
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static SConfig* m_Instance;
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};
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#endif // endif config manager
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