Files
dolphin/Source/Core/InputCommon/InputConfig.h
Martino Fontana 95dec13203 Improve usage of std::move and const references parameters
Accomplished using `run-clang-tidy` with `performance-move-const-arg,performance-unnecessary-value-param,modernize-pass-by-value`.

Changed arguments to const references, removed them where inappropriate (e.g. sink parameters). Same with std::move.

Manually reviewed each change to make sure that it makes sense, and do something more appropriate if possible.
2026-04-17 12:39:46 +02:00

69 lines
1.9 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/DynamicInputTextureManager.h"
namespace Common
{
class IniFile;
}
namespace ControllerEmu
{
class EmulatedController;
}
class InputConfig
{
public:
InputConfig(std::string ini_name, std::string gui_name, std::string profile_directory_name,
std::string profile_key);
~InputConfig();
bool LoadConfig();
void SaveConfig();
template <typename T, typename... Args>
void CreateController(Args&&... args)
{
m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
}
ControllerEmu::EmulatedController* GetController(int index) const;
void ClearControllers();
bool ControllersNeedToBeCreated() const;
bool IsControllerControlledByGamepadDevice(int index) const;
std::string GetGUIName() const { return m_gui_name; }
std::string GetProfileKey() const { return m_profile_key; }
std::string GetProfileDirectoryName() const { return m_profile_directory_name; }
std::string GetUserProfileDirectoryPath() const;
std::string GetSysProfileDirectoryPath() const;
int GetControllerCount() const;
// These should be used after creating all controllers and before clearing them, respectively.
void RegisterHotplugCallback();
void UnregisterHotplugCallback();
void GenerateControllerTextures(const Common::IniFile& file);
void GenerateControllerTextures();
private:
Common::EventHook m_hotplug_event_hook;
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
const std::string m_gui_name;
const std::string m_profile_directory_name;
const std::string m_profile_key;
InputCommon::DynamicInputTextureManager m_dynamic_input_tex_config_manager;
};