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dolphin
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f9fe82f19ec4b85ff901e268dc3fff98b3e5255a
dolphin
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Core
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VideoCommon
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iwubcode
aa1605e95a
Merge pull request
#14228
from iwubcode/clear_compiler_work_resource_mgr
...
VideoCommon: clear all compiler work when resource manager shuts down
2025-12-27 13:09:21 -06:00
..
CustomResourceManager.cpp
VideoCommon: clear all compiler work when resource manager shuts down
2025-12-24 01:51:55 -06:00
CustomResourceManager.h
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
InvalidTextures.cpp
VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset
2025-11-23 11:04:24 -06:00
InvalidTextures.h
VideoCommon: add some helper functions for resource logic that generates invalid textures for when a texture isn't provided for a custom asset
2025-11-23 11:04:24 -06:00
MaterialResource.cpp
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
MaterialResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
Resource.cpp
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
Resource.h
VideoCommon: move resource state processing to the resource base class
2025-11-23 11:08:50 -06:00
ShaderResource.cpp
VideoCommon: Fix ShaderResource init order warning
2025-12-26 23:15:17 +01:00
ShaderResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.cpp
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureAndSamplerResource.h
VideoCommon: update resource manager with a material/shader/and texture(+sampler) resource to show the complexities that warrant the resource manager system
2025-11-23 11:08:50 -06:00
TextureDataResource.cpp
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
2025-11-23 11:04:24 -06:00
TextureDataResource.h
VideoCommon: separate the concept of a 'resource' from an 'asset'. A resource is potentially multiple assets that are chained together but represent one type of data to the rest of the system. An example is a 'material'. A 'material' is a collection of textures, a custom shader, and some metadata that all comes together to form what the concept of the material is. There will be a 'material' resource. For now, start small by introducing the interface and change our texture loading which used assets from the old resource manager, to an actual resource.
2025-11-23 11:04:24 -06:00
TexturePool.cpp
VideoCommon: add a texture pool for resource management
2025-11-23 11:04:24 -06:00
TexturePool.h
VideoCommon: add a texture pool for resource management
2025-11-23 11:04:24 -06:00