Files
dolphin/Externals/wxWidgets3/src/generic/laywin.cpp
EmptyChaos 822326eea9 Update wxWidgets to 3.1.0
From wxWidgets master 81570ae070b35c9d52de47b1f14897f3ff1a66c7.

include/wx/defs.h -- __w64 warning disable patch by comex brought forward.

include/wx/msw/window.h -- added GetContentScaleFactor() which was not implemented on Windows but is necessary for wxBitmap scaling on Mac OS X so it needs to work to avoid #ifdef-ing the code.

src/gtk/window.cpp -- Modified DoSetClientSize() to direct call wxWindowGTK::DoSetSize() instead of using public wxWindowBase::SetSize() which now prevents derived classes (like wxAuiToolbar) intercepting the call and breaking it. This matches Windows which does NOT need to call DoSetSize internally. End result is this fixes Dolphin's debug tools toolbars on Linux.

src/osx/window_osx.cpp -- Same fix as for GTK since it has the same issue.

src/msw/radiobox.cpp -- Hacked to fix display in HiDPI (was clipping off end of text).

Updated CMakeLists for Linux and Mac OS X. Small code changes to Dolphin to fix debug error boxes, deprecation warnings, and retain previous UI behavior on Windows.
2016-06-26 15:25:29 +10:00

347 lines
11 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/laywin.cpp
// Purpose: Implements a simple layout algorithm, plus
// wxSashLayoutWindow which is an example of a window with
// layout-awareness (via event handlers). This is suited to
// IDE-style window layout.
// Author: Julian Smart
// Modified by:
// Created: 04/01/98
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx/wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/frame.h"
#endif
#include "wx/laywin.h"
#include "wx/mdi.h"
wxIMPLEMENT_DYNAMIC_CLASS(wxQueryLayoutInfoEvent, wxEvent);
wxIMPLEMENT_DYNAMIC_CLASS(wxCalculateLayoutEvent, wxEvent);
wxDEFINE_EVENT( wxEVT_QUERY_LAYOUT_INFO, wxQueryLayoutInfoEvent );
wxDEFINE_EVENT( wxEVT_CALCULATE_LAYOUT, wxCalculateLayoutEvent );
// ----------------------------------------------------------------------------
// wxSashLayoutWindow
// ----------------------------------------------------------------------------
#if wxUSE_SASH
wxIMPLEMENT_CLASS(wxSashLayoutWindow, wxSashWindow);
wxBEGIN_EVENT_TABLE(wxSashLayoutWindow, wxSashWindow)
EVT_CALCULATE_LAYOUT(wxSashLayoutWindow::OnCalculateLayout)
EVT_QUERY_LAYOUT_INFO(wxSashLayoutWindow::OnQueryLayoutInfo)
wxEND_EVENT_TABLE()
bool wxSashLayoutWindow::Create(wxWindow *parent, wxWindowID id, const wxPoint& pos,
const wxSize& size, long style, const wxString& name)
{
return wxSashWindow::Create(parent, id, pos, size, style, name);
}
void wxSashLayoutWindow::Init()
{
m_orientation = wxLAYOUT_HORIZONTAL;
m_alignment = wxLAYOUT_TOP;
#ifdef __WXMAC__
MacSetClipChildren( true ) ;
#endif
}
// This is the function that wxLayoutAlgorithm calls to ascertain the window
// dimensions.
void wxSashLayoutWindow::OnQueryLayoutInfo(wxQueryLayoutInfoEvent& event)
{
// int flags = event.GetFlags();
int requestedLength = event.GetRequestedLength();
event.SetOrientation(m_orientation);
event.SetAlignment(m_alignment);
if (m_orientation == wxLAYOUT_HORIZONTAL)
event.SetSize(wxSize(requestedLength, m_defaultSize.y));
else
event.SetSize(wxSize(m_defaultSize.x, requestedLength));
}
// Called by parent to allow window to take a bit out of the
// client rectangle, and size itself if not in wxLAYOUT_QUERY mode.
void wxSashLayoutWindow::OnCalculateLayout(wxCalculateLayoutEvent& event)
{
wxRect clientSize(event.GetRect());
int flags = event.GetFlags();
if (!IsShown())
return;
// Let's assume that all windows stretch the full extent of the window in
// the direction of that window orientation. This will work for non-docking toolbars,
// and the status bar. Note that the windows have to have been created in a certain
// order to work, else you might get a left-aligned window going to the bottom
// of the window, and the status bar appearing to the right of it. The
// status bar would have to be created after or before the toolbar(s).
wxRect thisRect;
// Try to stretch
int length = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? clientSize.width : clientSize.height;
wxLayoutOrientation orient = GetOrientation();
// We assume that a window that says it's horizontal, wants to be stretched in that
// direction. Is this distinction too fine? Do we assume that any horizontal
// window needs to be stretched in that direction? Possibly.
int whichDimension = (GetOrientation() == wxLAYOUT_HORIZONTAL) ? wxLAYOUT_LENGTH_X : wxLAYOUT_LENGTH_Y;
wxQueryLayoutInfoEvent infoEvent(GetId());
infoEvent.SetEventObject(this);
infoEvent.SetRequestedLength(length);
infoEvent.SetFlags(orient | whichDimension);
if (!GetEventHandler()->ProcessEvent(infoEvent))
return;
wxSize sz = infoEvent.GetSize();
if (sz.x == 0 && sz.y == 0) // Assume it's invisible
return;
// Now we know the size it wants to be. We wish to decide where to place it, i.e.
// how it's aligned.
switch (GetAlignment())
{
case wxLAYOUT_TOP:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.y += thisRect.height;
clientSize.height -= thisRect.height;
break;
}
case wxLAYOUT_LEFT:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.x += thisRect.width;
clientSize.width -= thisRect.width;
break;
}
case wxLAYOUT_RIGHT:
{
thisRect.x = clientSize.x + (clientSize.width - sz.x); thisRect.y = clientSize.y;
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.width -= thisRect.width;
break;
}
case wxLAYOUT_BOTTOM:
{
thisRect.x = clientSize.x; thisRect.y = clientSize.y + (clientSize.height - sz.y);
thisRect.width = sz.x; thisRect.height = sz.y;
clientSize.height -= thisRect.height;
break;
}
case wxLAYOUT_NONE:
{
break;
}
}
if ((flags & wxLAYOUT_QUERY) == 0)
{
// If not in query mode, resize the window.
// TODO: add wxRect& form to wxWindow::SetSize
wxSize sz2 = GetSize();
wxPoint pos = GetPosition();
SetSize(thisRect.x, thisRect.y, thisRect.width, thisRect.height);
// Make sure the sash is erased when the window is resized
if ((pos.x != thisRect.x || pos.y != thisRect.y || sz2.x != thisRect.width || sz2.y != thisRect.height) &&
(GetSashVisible(wxSASH_TOP) || GetSashVisible(wxSASH_RIGHT) || GetSashVisible(wxSASH_BOTTOM) || GetSashVisible(wxSASH_LEFT)))
Refresh(true);
}
event.SetRect(clientSize);
}
#endif // wxUSE_SASH
// ----------------------------------------------------------------------------
// wxLayoutAlgorithm
// ----------------------------------------------------------------------------
#if wxUSE_MDI_ARCHITECTURE
// Lays out windows for an MDI frame. The MDI client area gets what's left
// over.
bool wxLayoutAlgorithm::LayoutMDIFrame(wxMDIParentFrame* frame, wxRect* r)
{
int cw, ch;
frame->GetClientSize(& cw, & ch);
wxRect rect(0, 0, cw, ch);
if (r)
rect = * r;
wxCalculateLayoutEvent event;
event.SetRect(rect);
wxWindowList::compatibility_iterator node = frame->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(0); // ??
win->GetEventHandler()->ProcessEvent(event);
node = node->GetNext();
}
wxWindow* clientWindow = frame->GetClientWindow();
rect = event.GetRect();
clientWindow->SetSize(rect.x, rect.y, rect.width, rect.height);
return true;
}
#endif // wxUSE_MDI_ARCHITECTURE
bool wxLayoutAlgorithm::LayoutFrame(wxFrame* frame, wxWindow* mainWindow)
{
return LayoutWindow(frame, mainWindow);
}
// Layout algorithm for any window. mainWindow gets what's left over.
bool wxLayoutAlgorithm::LayoutWindow(wxWindow* parent, wxWindow* mainWindow)
{
// Test if the parent is a sash window, and if so,
// reduce the available space to allow space for any active edges.
int leftMargin = 0, rightMargin = 0, topMargin = 0, bottomMargin = 0;
#if wxUSE_SASH
if (wxDynamicCast(parent, wxSashWindow))
{
wxSashWindow* sashWindow = (wxSashWindow*) parent;
leftMargin = sashWindow->GetExtraBorderSize();
rightMargin = sashWindow->GetExtraBorderSize();
topMargin = sashWindow->GetExtraBorderSize();
bottomMargin = sashWindow->GetExtraBorderSize();
if (sashWindow->GetSashVisible(wxSASH_LEFT))
leftMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_RIGHT))
rightMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_TOP))
topMargin += sashWindow->GetDefaultBorderSize();
if (sashWindow->GetSashVisible(wxSASH_BOTTOM))
bottomMargin += sashWindow->GetDefaultBorderSize();
}
#endif // wxUSE_SASH
int cw, ch;
parent->GetClientSize(& cw, & ch);
wxRect rect(leftMargin, topMargin, cw - leftMargin - rightMargin, ch - topMargin - bottomMargin);
wxCalculateLayoutEvent event;
event.SetRect(rect);
// Find the last layout-aware window, so we can make it fill all remaining
// space.
wxWindow *lastAwareWindow = NULL;
wxWindowList::compatibility_iterator node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
if (win->IsShown())
{
wxCalculateLayoutEvent tempEvent(win->GetId());
tempEvent.SetEventObject(win);
tempEvent.SetFlags(wxLAYOUT_QUERY);
tempEvent.SetRect(event.GetRect());
if (win->GetEventHandler()->ProcessEvent(tempEvent))
lastAwareWindow = win;
}
node = node->GetNext();
}
// Now do a dummy run to see if we have any space left for the final window (fail if not)
node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
// If mainWindow is NULL and we're at the last window,
// skip this, because we'll simply make it fit the remaining space.
if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
{
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(wxLAYOUT_QUERY);
win->GetEventHandler()->ProcessEvent(event);
}
node = node->GetNext();
}
if (event.GetRect().GetWidth() < 0 || event.GetRect().GetHeight() < 0)
return false;
event.SetRect(rect);
node = parent->GetChildren().GetFirst();
while (node)
{
wxWindow* win = node->GetData();
// If mainWindow is NULL and we're at the last window,
// skip this, because we'll simply make it fit the remaining space.
if (win->IsShown() && (win != mainWindow) && (mainWindow != NULL || win != lastAwareWindow))
{
event.SetId(win->GetId());
event.SetEventObject(win);
event.SetFlags(0); // ??
win->GetEventHandler()->ProcessEvent(event);
}
node = node->GetNext();
}
rect = event.GetRect();
if (mainWindow)
mainWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
else if (lastAwareWindow)
{
// Fit the remaining space
lastAwareWindow->SetSize(rect.x, rect.y, wxMax(0, rect.width), wxMax(0, rect.height));
}
return true;
}