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https://github.com/alexbatalov/fallout1-ce.git
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@@ -1083,7 +1083,7 @@ bool is_pc_flag(int pc_flag)
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// 0x428A98
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// 0x428A98
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int critter_sneak_check(Object* obj, void* data)
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int critter_sneak_check(Object* obj, void* data)
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{
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{
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sneak_working = skill_level(obj_dude, SKILL_SNEAK) >= ROLL_SUCCESS;
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sneak_working = skill_result(obj_dude, SKILL_SNEAK, 0, NULL) >= ROLL_SUCCESS;
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queue_add(600, obj_dude, NULL, EVENT_TYPE_SNEAK);
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queue_add(600, obj_dude, NULL, EVENT_TYPE_SNEAK);
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return 0;
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return 0;
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}
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}
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