41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
#ifndef COLOR_H
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#define COLOR_H
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namespace fallout {
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typedef unsigned char Color;
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typedef const char*(ColorFileNameManger)(const char*);
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typedef void(ColorTransitionCallback)();
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extern unsigned char _cmap[768];
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extern unsigned char _systemCmap[256 * 3];
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extern unsigned char _currentGammaTable[64];
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extern unsigned char* _blendTable[256];
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extern unsigned char _mappedColor[256];
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extern Color colorMixAddTable[256][256];
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extern Color intensityColorTable[256][256];
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extern Color colorMixMulTable[256][256];
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extern unsigned char _colorTable[32768];
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int _calculateColor(int intensity, Color color);
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int Color2RGB(Color c);
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void colorPaletteFadeBetween(unsigned char* oldPalette, unsigned char* newPalette, int steps);
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void colorPaletteSetTransitionCallback(ColorTransitionCallback* callback);
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void _setSystemPalette(unsigned char* palette);
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unsigned char* _getSystemPalette();
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void _setSystemPaletteEntries(unsigned char* a1, int a2, int a3);
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bool colorPaletteLoad(const char* path);
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char* _colorError();
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unsigned char* _getColorBlendTable(int ch);
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void _freeColorBlendTable(int a1);
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void colorSetBrightness(double value);
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bool colorPushColorPalette();
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bool colorPopColorPalette();
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bool _initColors();
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void _colorsClose();
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} // namespace fallout
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#endif /* COLOR_H */
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