From 0e42b79b69234bee9ec02bb30bd88d2e64f8f378 Mon Sep 17 00:00:00 2001 From: Rafael Fontenelle Date: Fri, 7 Oct 2022 15:15:48 -0300 Subject: [PATCH] fix(curriculum): typos in making RPG game project at new JS (#47909) fix(curriculum,learn): Fix a few misspellings --- .../62a8e4dc6a60f85bf256a0cb.md | 2 +- .../62a8ed36d7a7915dfa444ba2.md | 2 +- .../62a8ee154c8946678775c4a4.md | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8e4dc6a60f85bf256a0cb.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8e4dc6a60f85bf256a0cb.md index dab2f6139e2..fe85bcd7f75 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8e4dc6a60f85bf256a0cb.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8e4dc6a60f85bf256a0cb.md @@ -7,7 +7,7 @@ dashedName: step-122 # --description-- -JavaScript offers the built in `Math` utility which offers a number of mathematical tools. One of those is `Math.random()`, which generates a random number between 0 and 1. Another is `Math.floor()`, which rounds a given number down to the nearest integer. +JavaScript offers the built-in `Math` utility which offers a number of mathematical tools. One of those is `Math.random()`, which generates a random number between 0 and 1. Another is `Math.floor()`, which rounds a given number down to the nearest integer. Using these, you can generate a random number within a range. For example, this generates a random number between 1 and 5: `Math.floor(Math.random() * 5) + 1;`. diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ed36d7a7915dfa444ba2.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ed36d7a7915dfa444ba2.md index 3963061f291..a2c6fde768a 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ed36d7a7915dfa444ba2.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ed36d7a7915dfa444ba2.md @@ -23,7 +23,7 @@ You should set `healthText.innerText` to `health`. assert.match(attack.toString(), /healthText\.innerText\s*=\s*health/); ``` -Ypu should update `monsterHealthText.innerText`. +You should update `monsterHealthText.innerText`. ```js assert.match(attack.toString(), /monsterHealthText\.innerText/); diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ee154c8946678775c4a4.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ee154c8946678775c4a4.md index f7cd9fac264..ac058ac03bc 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ee154c8946678775c4a4.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-basic-javascript-by-building-a-role-playing-game/62a8ee154c8946678775c4a4.md @@ -33,7 +33,7 @@ Your `else if` statement should check if `monsterHealth` is less than or equal t assert.match(attack.toString(), /else\s*if\s*\(\s*monsterHealth\s*<=\s*0\s*\)/); ``` -Your `else if` statment should call the `defeatMonster` function. +Your `else if` statement should call the `defeatMonster` function. ```js assert.match(attack.toString(), /else\s*if\s*\(\s*monsterHealth\s*<=\s*0\s*\)\s*\{\s*defeatMonster/);