From be79c94de55c56b43388383b1b68c7e820bbf66b Mon Sep 17 00:00:00 2001 From: Supravisor <153783117+Supravisor@users.noreply.github.com> Date: Mon, 24 Jun 2024 20:57:42 +1200 Subject: [PATCH] fix(curriculum): add back ticks to variable name Platformer Game step 20 (#55287) --- .../649a75a844f2ea3a0060d807.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-intermediate-oop-by-building-a-platformer-game/649a75a844f2ea3a0060d807.md b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-intermediate-oop-by-building-a-platformer-game/649a75a844f2ea3a0060d807.md index b1e1d191e55..f6b0ac4d9e5 100644 --- a/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-intermediate-oop-by-building-a-platformer-game/649a75a844f2ea3a0060d807.md +++ b/curriculum/challenges/english/15-javascript-algorithms-and-data-structures-22/learn-intermediate-oop-by-building-a-platformer-game/649a75a844f2ea3a0060d807.md @@ -7,7 +7,7 @@ dashedName: step-20 # --description-- -Below your `ctx.fillStyle`, you need to create the player's shape by calling the `fillRect()` method on the ctx object which you instantiated earlier. +Below your `ctx.fillStyle`, you need to create the player's shape by calling the `fillRect()` method on the `ctx` object which you instantiated earlier. ```js fillRect(x, y, width, height)