--- id: 62a7cc99577fbf25ee7a7d76 title: Step 46 challengeType: 0 dashedName: step-46 --- # --description-- You have repetition in the `goTown` and `goStore` functions. Repetition in your code is a sign that you need another function. In the previous project, you learned how to work with function parameters like this: ```js function myFunction(param) { console.log(param); } ``` Function parameters act as placeholders for values that you pass to the function when you call it. Create an empty `update` function that takes a parameter called `location`. # --hints-- You should use the `function` keyword to declare `update`. ```js assert.match(code, /function\s+update/); ``` Your `update` function should take a parameter called `location`. ```js assert.match(update.toString(), /update\(\s*location\s*\)/); ``` Your `update` function should be empty. ```js assert.equal(update.toString(), function update(location) {}); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: #0a0a23; } #text { background-color: #0a0a23; color: #ffffff; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: #ffffff; color: #ffffff; margin: 30px auto 0px; padding: 10px; } #controls, #stats { border: 1px solid #0a0a23; padding: 5px; color: #0a0a23; } #monsterStats { display: none; border: 1px solid #0a0a23; padding: 5px; color: #ffffff; background-color: #c70d0d; } .stat { padding-right: 10px; } button { cursor: pointer; color: #0a0a23; background-color: #feac32; background-image: linear-gradient(#fecc4c, #ffac33); border: 3px solid #feac32; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeaponIndex = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText = document.querySelector("#monsterHealth"); // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; --fcc-editable-region-- --fcc-editable-region-- function goTown() { button1.innerText = "Go to store"; button2.innerText = "Go to cave"; button3.innerText = "Fight dragon"; button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; text.innerText = "You are in the town square. You see a sign that says \"Store\"."; } function goStore() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```