---
id: 62a8c4db0710f3260f867a92
title: Step 77
challengeType: 0
dashedName: step-77
---
# --description--
What if the player doesn't have enough gold to buy health? You should use an `if` statement to check if the player has enough gold to buy health.
In the previous project, you learned how to work with `if` statements like this:
```js
const num = 5;
if (num >= 3) {
console.log("This code will run because num is greater than or equal to 3.");
}
```
Start by placing all of the code in your `buyHealth` function inside an `if` statement. For the `if` statement condition, check if `gold` is greater than or equal to `10`.
# --hints--
Your `buyHealth` function should have an `if` statement.
```js
assert.match(buyHealth.toString(), /if/);
```
Your `if` statement should check if `gold` is greater than or equal to `10`.
```js
assert.match(buyHealth.toString(), /if\s*\(\s*gold\s*>=\s*10\s*\)/);
```
All of your `buyHealth` code should be inside the `if` statement.
```js
assert.match(buyHealth.toString(), /if\s*\(\s*gold\s*>=\s*10\s*\)\s*{\s*gold\s*-=\s*10\s*;?\s*health\s*\+=\s*10\s*;?\s*goldText\.innerText\s*=\s*gold\s*;?\s*healthText\.innerText\s*=\s*health\s*;?\s*}/);
```
# --seed--
## --seed-contents--
```html
RPG - Dragon Repeller
XP: 0Health: 100Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
```
```css
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
```
```js
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function fightDragon() {
console.log("Fighting dragon.");
}
--fcc-editable-region--
function buyHealth() {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
}
--fcc-editable-region--
function buyWeapon() {
}
function fightSlime() {
}
function fightBeast() {
}
```