--- id: 660880e67dfed9eb6adb7178 title: Step 48 challengeType: 0 dashedName: step-48 --- # --description-- Before you can begin to build out your `locations` array, you will first need to learn about objects. Objects are an important data type in JavaScript. The next few steps will be dedicated to learning about them so you will better understand how to apply them in your project. Objects are non primitive data types that store key-value pairs. Non primitive data types are mutable data types that are not `undefined`, `null`, `boolean`, `number`, `string`, or `symbol`. Mutable means that the data can be changed after it is created. Here is the basic syntax for an object: ```js { key: value } ``` You will learn about keys and values in the next few steps. For now, create a `const` variable called `cat` and assign it an empty object `{}`. Below that `cat` variable, add a `console.log(cat)` statement to see the object in the console. # --hints-- You should have a `const` variable called `cat`. ```js assert.match(code, /const\s+cat\s*=/); ``` You should assign an empty object to the `cat` variable. ```js assert.deepEqual(cat, {}); ``` You should have a `console.log` statement that logs the `cat` object. ```js assert.match(code, /console\.log\(cat\)/); ``` # --seed-- ## --seed-contents-- ```html RPG - Dragon Repeller
XP: 0 Health: 100 Gold: 50
Monster Name: Health:
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
``` ```css body { background-color: #0a0a23; } #text { background-color: #0a0a23; color: #ffffff; padding: 10px; } #game { max-width: 500px; max-height: 400px; background-color: #ffffff; color: #ffffff; margin: 30px auto 0px; padding: 10px; } #controls, #stats { border: 1px solid #0a0a23; padding: 5px; color: #0a0a23; } #monsterStats { display: none; border: 1px solid #0a0a23; padding: 5px; color: #ffffff; background-color: #c70d0d; } .stat { padding-right: 10px; } button { cursor: pointer; color: #0a0a23; background-color: #feac32; background-image: linear-gradient(#fecc4c, #ffac33); border: 3px solid #feac32; } ``` ```js let xp = 0; let health = 100; let gold = 50; let currentWeaponIndex = 0; let fighting; let monsterHealth; let inventory = ["stick"]; const button1 = document.querySelector('#button1'); const button2 = document.querySelector("#button2"); const button3 = document.querySelector("#button3"); const text = document.querySelector("#text"); const xpText = document.querySelector("#xpText"); const healthText = document.querySelector("#healthText"); const goldText = document.querySelector("#goldText"); const monsterStats = document.querySelector("#monsterStats"); const monsterName = document.querySelector("#monsterName"); const monsterHealthText = document.querySelector("#monsterHealth"); const locations = []; --fcc-editable-region-- --fcc-editable-region-- // initialize buttons button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; function update(location) { } function goTown() { button1.innerText = "Go to store"; button2.innerText = "Go to cave"; button3.innerText = "Fight dragon"; button1.onclick = goStore; button2.onclick = goCave; button3.onclick = fightDragon; text.innerText = "You are in the town square. You see a sign that says \"Store\"."; } function goStore() { button1.innerText = "Buy 10 health (10 gold)"; button2.innerText = "Buy weapon (30 gold)"; button3.innerText = "Go to town square"; button1.onclick = buyHealth; button2.onclick = buyWeapon; button3.onclick = goTown; text.innerText = "You enter the store."; } function goCave() { console.log("Going to cave."); } function fightDragon() { console.log("Fighting dragon."); } function buyHealth() { } function buyWeapon() { } ```