4.0 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a3c2fccf186146b59c6e96 | Schritt 40 | 0 | step-40 |
--description--
button1 steht für dein erstes button-Element. Diese Elemente haben eine spezielle Eigenschaft namens onclick, mit der du bestimmen kannst, was passiert, wenn jemand auf die Schaltfläche klickt.
Du kannst auf Eigenschaften in JavaScript auf verschiedene Weise zugreifen. Die erste Möglichkeit bezieht sich auf die Punktnotation. Der Zugriff auf die onclick-Eigenschaft eines Buttons würde folgendermaßen aussehen:
button.onclick
Use dot notation to set the onclick property of your button1 to the function reference of goStore. Note that button1 is already declared, so you don't need to use let or const.
--hints--
Du solltest die Punktnotation verwenden, um auf die onclick-Eigenschaft von button1 zuzugreifen.
assert.match(code, /button1\.onclick/);
Du solltest nicht let oder const verwenden.
assert.notMatch(code, /(let|const)\s+button1\.onclick/);
You should assign the goStore function reference to button1.onclick.
assert.match(code, /button1\.onclick\s*=\s*goStore/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
--fcc-editable-region--
// initialize buttons
--fcc-editable-region--
function goStore() {
console.log("Going to store.");
}
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}