4.4 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a3cfc8328d3351b95d4f61 | Schritt 42 | 0 | step-42 |
--description--
Die innerText-Eigenschaft steuert den Text, der in einem HTML-Element angezeigt wird. Zum Beispiel:
const info = document.querySelector("#info");
info.innerText = "Hello World";
Dieser Code würde das der info-Variable zugewiesene Element so ändern, dass es den Text Hello World hat.
Wenn ein Spieler auf die Schaltfläche Go to store klickt, möchtest du die Schaltflächen und den Text ändern. Remove the code inside the goStore function and add a line that updates the text of button1 to say Buy 10 health (10 gold).
--hints--
Du solltest keine console.log("Going to store.");-Zeile in deinem Code haben.
assert.notMatch(code, /console\.log\(('|")Going to store\.\1\)/);
Du solltest die Punktnotation verwenden, um auf die innerText-Eigenschaft von button1 zuzugreifen.
assert.match(code, /button1\.innerText/);
Du solltest let oder const verwenden, um auf die innerText-Eigenschaft von button1 zuzugreifen.
assert.notMatch(code, /(let|const)\s+button1\.innerText/);
Du solltest die innerText-Eigenschaft von button1 so aktualisieren, dass sie Buy 10 health (10 gold) ergibt.
assert.match(code, /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
Du solltest die innerText-Eigenschaft innerhalb deiner goStore-Funktion aktualisieren.
assert.match(goStore.toString(), /button1\.innerText\s*=\s*('|")Buy 10 health \(10 gold\)\1/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function goStore() {
console.log("Going to store.");
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}