5.3 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a7c071219da921758a35bb | Schritt 48 | 0 | step-48 |
--description--
Verändere in deiner goTown-Funktion die innerText-Eigenschaften deiner button-Elemente, so dass sie Go to store, Go to cave und Fight dragon ergeben. Aktualisiere deine onclick Eigenschaften, so dass sie goStore, goCave bzw. fightDragon sind.
Finally, update innerText property of your text to be You are in the town square. You see a sign that says Store..
--hints--
Du solltest die button1.innerText-Eigenschaft in deiner goTown-Funktion auf Go to store setzen.
assert.match(goTown.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);
Du solltest die button2.innerText-Eigenschaft in deiner goTown-Funktion auf Go to cave setzen.
assert.match(goTown.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);
Du solltest die button3.innerText-Eigenschaft in deiner goTown-Funktion auf Fight dragon setzen.
assert.match(goTown.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);
Du solltest die button1.onclick-Eigenschaft in deiner goTown-Funktion auf goStore setzen.
assert.match(goTown.toString(), /button1\.onclick\s*=\s*goStore/);
Du solltest die button2.onclick-Eigenschaft in deiner goTown-Funktion auf goCave setzen.
assert.match(goTown.toString(), /button2\.onclick\s*=\s*goCave/);
Du solltest die button3.onclick-Eigenschaft in deiner goTown-Funktion auf fightDragon setzen.
assert.match(goTown.toString(), /button3\.onclick\s*=\s*fightDragon/);
Du solltest die text.innerText-Eigenschaft in deiner goTown-Funktion auf You are in the town square. You see a sign that says Store. setzen.
assert.match(goTown.toString(), /text\.innerText\s*=\s*('|")You are in the town square. You see a sign that says Store\.\1/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function goTown() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
--fcc-editable-region--
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}