5.8 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8b0b5053f16111b0b6b5f | Schritt 59 | 0 | step-59 |
--description--
Jetzt kannst du einen Teil deines Codes konsolidieren. Beginne, indem du den Code innerhalb der goTown-Funktion kopierst und ihn in deine update-Funktion einfügst. Entferne dann den gesamten Code innerhalb der goTown- und goStore-Funktionen.
--hints--
Deine update Funktion sollte button1.innerText auf Go to store setzen.
assert.match(update.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);
Deine update-Funktion sollte button2.innerText auf Go to cave setzen.
assert.match(update.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);
Deine update-Funktion sollte button3.innerText auf Fight dragon setzen.
assert.match(update.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);
Deine update-Funktion sollte button1.onclick auf goStore setzen.
assert.match(update.toString(), /button1\.onclick\s*=\s*goStore/);
Deine update-Funktion sollte button2.onclick auf goCave setzen.
assert.match(update.toString(), /button2\.onclick\s*=\s*goCave/);
Deine update Funktion sollte button3.onclick auf fightDragon setzen.
assert.match(update.toString(), /button3\.onclick\s*=\s*fightDragon/);
Deine update-Funktion sollte text.innerText auf You are in the town square. You see a sign that says \"Store\". setzen.
assert.match(update.toString(), /text\.innerText\s*=\s*"You are in the town square. You see a sign that says \\"Store\\"\."/);
Deine goTown-Funktion sollte leer sein.
assert.match(goTown.toString(), /function goTown\(\) \{\}/);
Deine goStore-Funktion sollte leer sein.
assert.match(goStore.toString(), /function goStore\(\) \{\}/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function update(location) {
}
function goTown() {
button1.innerText = "Go to store";
button2.innerText = "Go to cave";
button3.innerText = "Fight dragon";
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}