Files
2024-01-24 19:52:36 +01:00

8.4 KiB

id, title, challengeType, dashedName
id title challengeType dashedName
62a8eff21c0b0f6ebe5b8e38 Schritt 132 0 step-132

--description--

Dein locations-Array verfügt über kein fünftes Element, weshalb locations[4] nicht funktioniert.

Füge ein neues Objekt am Ende des locations-Arrays hinzu, das die gleiche Struktur wie die anderen Objekte einhält. Setze name auf kill monster, setze button text auf ein Array mit drei Go to town square-Strings, setze button functions auf ein Array mit drei goTown-Variablen und setze text auf The monster screams Arg! as it dies. You gain experience points and find gold..

--hints--

Dein locations-Array sollte fünf Werte haben.

assert.lengthOf(locations, 5);

Dein fünfter locations-Wert sollte ein Objekt sein.

assert.isObject(locations[4]);

Dein fünfter locations-Wert sollte eine name-Eigenschaft mit dem Wert kill monster haben.

assert.equal(locations[4].name, 'kill monster');

Dein fünfter locations-Wert sollte eine button text-Array mit drei Go to town square-Strings haben.

assert.deepEqual(locations[4]["button text"], ['Go to town square', 'Go to town square', 'Go to town square']);

Dein fünfter locations-Wert sollte ein button functions-Array mit drei goTown-Variablen haben.

assert.deepEqual(locations[4]["button functions"], [goTown, goTown, goTown]);

Dein fünfter locations-Wert sollte eine text-Eigenschaft mit dem Wert The monster screams Arg! as it dies. You gain experience points and find gold. haben.

assert.equal(locations[4].text, 'The monster screams Arg! as it dies. You gain experience points and find gold.');

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }
];
const monsters = [
  {
    name: "slime",
    level: 2,
    health: 15
  },
  {
    name: "fanged beast",
    level: 8,
    health: 60
  },
  {
    name: "dragon",
    level: 20,
    health: 300
  }
]
--fcc-editable-region--
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  },
  {
    name: "cave",
    "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
    "button functions": [fightSlime, fightBeast, goTown],
    text: "You enter the cave. You see some monsters."
  },
  {
    name: "fight",
    "button text": ["Attack", "Dodge", "Run"],
    "button functions": [attack, dodge, goTown],
    text: "You are fighting a monster."
  }
];
--fcc-editable-region--

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (currentWeapon < weapons.length - 1) {
    if (gold >= 30) {
      gold -= 30;
      currentWeapon++;
      goldText.innerText = gold;
      let newWeapon = weapons[currentWeapon].name;
      text.innerText = "You now have a " + newWeapon + ".";
      inventory.push(newWeapon);
      text.innerText += " In your inventory you have: " + inventory;
    } else {
      text.innerText = "You do not have enough gold to buy a weapon.";
    }
  } else {
    text.innerText = "You already have the most powerful weapon!";
    button2.innerText = "Sell weapon for 15 gold";
    button2.onclick = sellWeapon;
  }
}

function sellWeapon() {
  if (inventory.length > 1) {
    gold += 15;
    goldText.innerText = gold;
    let currentWeapon = inventory.shift();
    text.innerText = "You sold a " + currentWeapon + ".";
    text.innerText += " In your inventory you have: " + inventory;
  } else {
    text.innerText = "Don't sell your only weapon!";
  }
}

function fightSlime() {
  fighting = 0;
  goFight();
}

function fightBeast() {
  fighting = 1;
  goFight();
}

function fightDragon() {
  fighting = 2;
  goFight();
}

function goFight() {
  update(locations[3]);
  monsterHealth = monsters[fighting].health;
  monsterStats.style.display = "block";
  monsterName.innerText = monsters[fighting].name;
  monsterHealthText.innerText = monsterHealth;
}

function attack() {
  text.innerText = "The " + monsters[fighting].name + " attacks.";
  text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
  health -= monsters[fighting].level;
  monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
  healthText.innerText = health;
  monsterHealthText.innerText = monsterHealth;
  if (health <= 0) {
    lose();
  } else if (monsterHealth <= 0) {
    defeatMonster();
  }
}

function dodge() {
  text.innerText = "You dodge the attack from the " + monsters[fighting].name;
}

function defeatMonster() {
  gold += Math.floor(monsters[fighting].level * 6.7);
  xp += monsters[fighting].level;
  goldText.innerText = gold;
  xpText.innerText = xp;
  update(locations[4]);
}

function lose() {

}