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2022-11-18 13:12:24 -08:00

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id, title, challengeType, dashedName
id title challengeType dashedName
62a8e41e2f190c58404dd46e Крок 119 0 step-119

--description--

У новому рядку додайте рядок You attack it with your [weapon]. до значення text, замінивши [weapon] на поточну зброю гравця.

--hints--

Ви повинні використати крапкову нотацію, щоб отримати доступ до властивості innerText об'єкта text в новому рядку.

const match = attack.toString().match(/text\.innerText/g);
assert.lengthOf(match, 2);

Ви повинні використати складене присвоювання із text.innerText.

assert.match(attack.toString(), /text\.innerText\s*\+=/);

Ви повинні додати рядок You attack it with your до значення text.innerText. Пам'ятайте, що інтервал має значення.

assert.match(attack.toString(), /text\.innerText\s*\+=\s*('|") You attack it with your \1/);

Ви повинні використати оператор конкатенації, щоб додати поточну зброю до рядка. Поточну зброю можна отримати за допомогою weapons[currentWeapon].name.

assert.match(attack.toString(), /text\.innerText\s*\+=\s*('|") You attack it with your \1\s*\+\s*weapons\[currentWeapon\]\.name/);

Ви повинні використати оператор конкатенації, щоб закінчити рядок з ..

assert.match(attack.toString(), /text\.innerText\s*\+=\s*('|") You attack it with your \1\s*\+\s*weapons\[currentWeapon\]\.name\s*\+\s*('|")\.\2/);

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const weapons = [
  { name: 'stick', power: 5 },
  { name: 'dagger', power: 30 },
  { name: 'claw hammer', power: 50 },
  { name: 'sword', power: 100 }
];
const monsters = [
  {
    name: "slime",
    level: 2,
    health: 15
  },
  {
    name: "fanged beast",
    level: 8,
    health: 60
  },
  {
    name: "dragon",
    level: 20,
    health: 300
  }
]
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    },
    {
        name: "store",
        "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
        "button functions": [buyHealth, buyWeapon, goTown],
        text: "You enter the store."
    },
    {
        name: "cave",
        "button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
        "button functions": [fightSlime, fightBeast, goTown],
        text: "You enter the cave. You see some monsters."
    },
    {
        name: "fight",
        "button text": ["Attack", "Dodge", "Run"],
        "button functions": [attack, dodge, goTown],
        text: "You are fighting a monster."
    }
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  update(locations[2]);
}

function buyHealth() {
  if (gold >= 10) {
    gold -= 10;
    health += 10;
    goldText.innerText = gold;
    healthText.innerText = health;
  } else {
    text.innerText = "You do not have enough gold to buy health.";
  }
}

function buyWeapon() {
  if (currentWeapon < weapons.length - 1) {
    if (gold >= 30) {
      gold -= 30;
      currentWeapon++;
      goldText.innerText = gold;
      let newWeapon = weapons[currentWeapon].name;
      text.innerText = "You now have a " + newWeapon + ".";
      inventory.push(newWeapon);
      text.innerText += " In your inventory you have: " + inventory;
    } else {
      text.innerText = "You do not have enough gold to buy a weapon.";
    }
  } else {
    text.innerText = "You already have the most powerful weapon!";
    button2.innerText = "Sell weapon for 15 gold";
    button2.onclick = sellWeapon;
  }
}

function sellWeapon() {
  if (inventory.length > 1) {
    gold += 15;
    goldText.innerText = gold;
    let currentWeapon = inventory.shift();
    text.innerText = "You sold a " + currentWeapon + ".";
    text.innerText += " In your inventory you have: " + inventory;
  } else {
    text.innerText = "Don't sell your only weapon!";
  }
}

function fightSlime() {
  fighting = 0;
  goFight();
}

function fightBeast() {
  fighting = 1;
  goFight();
}

function fightDragon() {
  fighting = 2;
  goFight();
}

function goFight() {
  update(locations[3]);
  monsterHealth = monsters[fighting].health;
  monsterStats.style.display = "block";
  monsterName.innerText = monsters[fighting].name;
  monsterHealthText.innerText = monsterHealth;
}

--fcc-editable-region--
function attack() {
  text.innerText = "The " + monsters[fighting].name + " attacks.";

}
--fcc-editable-region--

function dodge() {

}