Files
Naomi Carrigan 7b461e80bd feat: rewrite js rpg project (#46515)
* chore: remove existing steps - clean slate

* chore: rename step file

* feat: start rewrite

* feat: progress

* feat: continuing rewrite

* feat: almost done with new steps (:

* feat: complete step rewrite

* Step 1 tests without `link` testing

* chore: apply sem's review suggestions

Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com>

* chore: missed one

Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com>

* chore: missed one

Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com>

* Step 2 tests and hints

* step 3 stats hints and tests

* cleared the grammers issues, I added.

* removed type="text/css" from the seed code

* Tests and hints for step 4

* removed tests from step 4 because they aren't working

* feat: starting the tests

* feat: add another step

* feat: more tests

* feat: tests through step 80

* feat: tests through step 117

* feat: to step 148

* feat: finish step tests

* feat: apply Jessica's suggestions

* chore: apply muhammed's review

Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org>

* chore: fix up tests

* chore: thought I got all of them

* chore: apply jessica's review suggestions

* chore: apply suggestions from code review

Co-authored-by: gikf <60067306+gikf@users.noreply.github.com>
Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com>

* chore: apply yoko's reviews

* fix: use text content

* chore: apply tom's review

* fix: forgot to commit meta

* fix: broken tests

* feat: apply dario's review

Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com>
Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com>
Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org>
Co-authored-by: gikf <60067306+gikf@users.noreply.github.com>
Co-authored-by: Tom <20648924+moT01@users.noreply.github.com>
2022-09-22 14:21:23 -07:00

5.9 KiB

id, title, challengeType, dashedName
id title challengeType dashedName
62a8ae85fcaedc0fddc7ca4f Step 58 0 step-58

--description--

Add a second object to your locations array (remember to separate them with a comma). Following the pattern you used in the first object, create the same properties but use the values from the goStore function. Set the name property to store.

--hints--

Your locations array should have two values.

assert.lengthOf(locations, 2);

Both locations values should be objects.

assert.isObject(locations[0]);
assert.isObject(locations[1]);

Your second locations object should have a name property with the value of store.

assert.equal(locations[1].name, "store");

Your second locations object should have a button text property which is an array.

assert.isArray(locations[1]["button text"]);

Your button text property should have the string values Buy 10 health (10 gold), Buy weapon (30 gold), and Go to town square.

assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)");
assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)");
assert.equal(locations[1]["button text"][2], "Go to town square");

Your second locations object should have a button functions property which is an array.

assert.isArray(locations[1]["button functions"]);

Your button functions property should have the function values buyHealth, buyWeapon, and goTown.

assert.equal(locations[1]["button functions"][0], buyHealth);
assert.equal(locations[1]["button functions"][1], buyWeapon);
assert.equal(locations[1]["button functions"][2], goTown);

Your second locations object should have a text property which is a string.

assert.isString(locations[1].text);

Your second locations object should have a text property with the value of You enter the store..

assert.equal(locations[1].text, "You enter the store.");

You should not modify the first locations object.

assert.deepEqual(locations[0], {
  name: "town square",
  "button text": ["Go to store", "Go to cave", "Fight dragon"],
  "button functions": [goStore, goCave, fightDragon],
  text: "You are in the town square. You see a sign that says \"Store\"."
});

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
</head>
<body>
    <div id="game">
        <div id="stats">
            <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
            <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
            <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
        </div>
        <div id="controls">
            <button id="button1">Go to store</button>
            <button id="button2">Go to cave</button>
            <button id="button3">Fight dragon</button>
        </div>
        <div id="monsterStats">
            <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
            <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
        </div>
        <div id="text">
            Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
        </div>
    </div>
    <script src="./script.js"></script>
</body>
</html>
body {
    background-color: darkblue;
}

#text {
    background-color: black;
    color: white;
    padding: 10px;
}

#game {
    max-width: 500px;
    max-height: 400px;
    background-color: lightgray;
    color: white;
    margin: 0 auto;
    padding: 10px;
}

#controls, #stats {
    border: 1px solid black;
    padding: 5px;
    color: black;
}

#monsterStats {
    display: none;
    border: 1px solid black;
    padding: 5px;
    color: white;
    background-color: red;
}

.stat {
    padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
const locations = [
    {
        name: "town square",
        "button text": ["Go to store", "Go to cave", "Fight dragon"],
        "button functions": [goStore, goCave, fightDragon],
        text: "You are in the town square. You see a sign that says \"Store\"."
    }
];
--fcc-editable-region--

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {

}

function goTown() {
  button1.innerText = "Go to store";
  button2.innerText = "Go to cave";
  button3.innerText = "Fight dragon";
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}