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* chore: remove existing steps - clean slate * chore: rename step file * feat: start rewrite * feat: progress * feat: continuing rewrite * feat: almost done with new steps (: * feat: complete step rewrite * Step 1 tests without `link` testing * chore: apply sem's review suggestions Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * Step 2 tests and hints * step 3 stats hints and tests * cleared the grammers issues, I added. * removed type="text/css" from the seed code * Tests and hints for step 4 * removed tests from step 4 because they aren't working * feat: starting the tests * feat: add another step * feat: more tests * feat: tests through step 80 * feat: tests through step 117 * feat: to step 148 * feat: finish step tests * feat: apply Jessica's suggestions * chore: apply muhammed's review Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> * chore: fix up tests * chore: thought I got all of them * chore: apply jessica's review suggestions * chore: apply suggestions from code review Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> * chore: apply yoko's reviews * fix: use text content * chore: apply tom's review * fix: forgot to commit meta * fix: broken tests * feat: apply dario's review Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Tom <20648924+moT01@users.noreply.github.com>
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id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8ade9b2f5b30ef0b606c2 | Step 57 | 0 | step-57 |
--description--
Add one final property to the object named text. Give this property the final text.innerText value from the goTown function.
--hints--
Your first locations value should have a text property.
assert.isDefined(locations[0]["text"]);
Your text property should be a string.
assert.isString(locations[0]["text"]);
Your text property should have the value You are in the town square. You see a sign that says \"Store\".
assert.equal(locations[0]["text"], "You are in the town square. You see a sign that says \"Store\".");
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
--fcc-editable-region--
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon]
}
];
--fcc-editable-region--
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
}
function goTown() {
button1.innerText = "Go to store";
button2.innerText = "Go to cave";
button3.innerText = "Fight dragon";
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}