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* chore: remove existing steps - clean slate * chore: rename step file * feat: start rewrite * feat: progress * feat: continuing rewrite * feat: almost done with new steps (: * feat: complete step rewrite * Step 1 tests without `link` testing * chore: apply sem's review suggestions Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * Step 2 tests and hints * step 3 stats hints and tests * cleared the grammers issues, I added. * removed type="text/css" from the seed code * Tests and hints for step 4 * removed tests from step 4 because they aren't working * feat: starting the tests * feat: add another step * feat: more tests * feat: tests through step 80 * feat: tests through step 117 * feat: to step 148 * feat: finish step tests * feat: apply Jessica's suggestions * chore: apply muhammed's review Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> * chore: fix up tests * chore: thought I got all of them * chore: apply jessica's review suggestions * chore: apply suggestions from code review Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> * chore: apply yoko's reviews * fix: use text content * chore: apply tom's review * fix: forgot to commit meta * fix: broken tests * feat: apply dario's review Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Tom <20648924+moT01@users.noreply.github.com>
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5.2 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8c8cee8e5cf2e001789b4 | Step 84 | 0 | step-84 |
--description--
The value of the currentWeapon variable corresponds to an index in the weapons array. The player starts with a stick, since currentWeapon starts at 0 and weapons[0] is the stick weapon.
In the buyWeapon function, add one to currentWeapon - the user is buying the next weapon in the weapons array.
--hints--
You should use compound assignment to add one to currentWeapon.
assert.match(buyWeapon.toString(), /currentWeapon\s*\+=\s*1/);
Your buyWeapon function should increase currentWeapon by 1.
gold = 30;
currentWeapon = 0;
buyWeapon();
assert.equal(currentWeapon, 1);
Your code should be in your if statement.
gold = 20;
currentWeapon = 0;
buyWeapon();
assert.equal(currentWeapon, 0);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const weapons = [
{ name: 'stick', power: 5 },
{ name: 'dagger', power: 30 },
{ name: 'claw hammer', power: 50 },
{ name: 'sword', power: 100 }
];
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You do not have enough gold to buy health.";
}
}
--fcc-editable-region--
function buyWeapon() {
if (gold >= 30) {
gold -= 30;
}
}
--fcc-editable-region--
function fightSlime() {
}
function fightBeast() {
}