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* chore: remove existing steps - clean slate * chore: rename step file * feat: start rewrite * feat: progress * feat: continuing rewrite * feat: almost done with new steps (: * feat: complete step rewrite * Step 1 tests without `link` testing * chore: apply sem's review suggestions Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * chore: missed one Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> * Step 2 tests and hints * step 3 stats hints and tests * cleared the grammers issues, I added. * removed type="text/css" from the seed code * Tests and hints for step 4 * removed tests from step 4 because they aren't working * feat: starting the tests * feat: add another step * feat: more tests * feat: tests through step 80 * feat: tests through step 117 * feat: to step 148 * feat: finish step tests * feat: apply Jessica's suggestions * chore: apply muhammed's review Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> * chore: fix up tests * chore: thought I got all of them * chore: apply jessica's review suggestions * chore: apply suggestions from code review Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> * chore: apply yoko's reviews * fix: use text content * chore: apply tom's review * fix: forgot to commit meta * fix: broken tests * feat: apply dario's review Co-authored-by: Muhammed Mustafa <MuhammedElruby@gmail.com> Co-authored-by: Sem Bauke <46919888+Sembauke@users.noreply.github.com> Co-authored-by: Muhammed Mustafa <muhammed@freecodecamp.org> Co-authored-by: gikf <60067306+gikf@users.noreply.github.com> Co-authored-by: Tom <20648924+moT01@users.noreply.github.com>
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id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8f06fb318666fef69f91e | Step 133 | 0 | step-133 |
--description--
The word Arg! should have quotes around it. Besides escaping quotes, there is another way you can include quotation marks inside a string. Change the double quotes around the string The monster screams Arg! as it dies. You gain experience points and find gold. to single quotes ', then add double quotes around Arg!.
--hints--
You should use single quotes around the string.
assert.match(code, /'The monster screams "?Arg!"? as it dies. You gain experience points and find gold.'/);
You should use double quotes around Arg!.
assert.equal(locations[4].text, 'The monster screams "Arg!" as it dies. You gain experience points and find gold.');
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: darkblue;
}
#text {
background-color: black;
color: white;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: lightgray;
color: white;
margin: 0 auto;
padding: 10px;
}
#controls, #stats {
border: 1px solid black;
padding: 5px;
color: black;
}
#monsterStats {
display: none;
border: 1px solid black;
padding: 5px;
color: white;
background-color: red;
}
.stat {
padding-right: 10px;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeapon = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText =document.querySelector("#monsterHealth");
const weapons = [
{ name: 'stick', power: 5 },
{ name: 'dagger', power: 30 },
{ name: 'claw hammer', power: 50 },
{ name: 'sword', power: 100 }
];
const monsters = [
{
name: "slime",
level: 2,
health: 15
},
{
name: "fanged beast",
level: 8,
health: 60
},
{
name: "dragon",
level: 20,
health: 300
}
]
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
},
{
name: "cave",
"button text": ["Fight slime", "Fight fanged beast", "Go to town square"],
"button functions": [fightSlime, fightBeast, goTown],
text: "You enter the cave. You see some monsters."
},
{
name: "fight",
"button text": ["Attack", "Dodge", "Run"],
"button functions": [attack, dodge, goTown],
text: "You are fighting a monster."
},
--fcc-editable-region--
{
name: "kill monster",
"button text": ["Go to town square", "Go to town square", "Go to town square"],
"button functions": [goTown, goTown, goTown],
text: "The monster screams Arg! as it dies. You gain experience points and find gold."
}
--fcc-editable-region--
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
button1.innerText = location["button text"][0];
button2.innerText = location["button text"][1];
button3.innerText = location["button text"][2];
button1.onclick = location["button functions"][0];
button2.onclick = location["button functions"][1];
button3.onclick = location["button functions"][2];
text.innerText = location.text;
}
function goTown() {
update(locations[0]);
}
function goStore() {
update(locations[1]);
}
function goCave() {
update(locations[2]);
}
function buyHealth() {
if (gold >= 10) {
gold -= 10;
health += 10;
goldText.innerText = gold;
healthText.innerText = health;
} else {
text.innerText = "You do not have enough gold to buy health.";
}
}
function buyWeapon() {
if (currentWeapon < weapons.length - 1) {
if (gold >= 30) {
gold -= 30;
currentWeapon++;
goldText.innerText = gold;
let newWeapon = weapons[currentWeapon].name;
text.innerText = "You now have a " + newWeapon + ".";
inventory.push(newWeapon);
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = "You do not have enough gold to buy a weapon.";
}
} else {
text.innerText = "You already have the most powerful weapon!";
button2.innerText = "Sell weapon for 15 gold";
button2.onclick = sellWeapon;
}
}
function sellWeapon() {
if (inventory.length > 1) {
gold += 15;
goldText.innerText = gold;
let currentWeapon = inventory.shift();
text.innerText = "You sold a " + currentWeapon + ".";
text.innerText += " In your inventory you have: " + inventory;
} else {
text.innerText = "Don't sell your only weapon!";
}
}
function fightSlime() {
fighting = 0;
goFight();
}
function fightBeast() {
fighting = 1;
goFight();
}
function fightDragon() {
fighting = 2;
goFight();
}
function goFight() {
update(locations[3]);
monsterHealth = monsters[fighting].health;
monsterStats.style.display = "block";
monsterName.innerText = monsters[fighting].name;
monsterHealthText.innerText = monsterHealth;
}
function attack() {
text.innerText = "The " + monsters[fighting].name + " attacks.";
text.innerText += " You attack it with your " + weapons[currentWeapon].name + ".";
health -= monsters[fighting].level;
monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1;
healthText.innerText = health;
monsterHealthText.innerText = monsterHealth;
if (health <= 0) {
lose();
} else if (monsterHealth <= 0) {
defeatMonster();
}
}
function dodge() {
text.innerText = "You dodge the attack from the " + monsters[fighting].name;
}
function defeatMonster() {
gold += Math.floor(monsters[fighting].level * 6.7);
xp += monsters[fighting].level;
goldText.innerText = gold;
xpText.innerText = xp;
update(locations[4]);
}
function lose() {
}