Files
freeCodeCamp's Camper Bot 64697d4ca7 chore(i18n,learn): processed translations (#54988)
Co-authored-by: Naomi <commits@nhcarrigan.com>
2024-05-28 16:57:56 +09:00

3.4 KiB

id, title, challengeType, dashedName
id title challengeType dashedName
62a3c91a2bab1b4d6fabb726 Step 33 0 step-33

--description--

Erstelle nun eine goCave-Funktion, die "Going to cave." auf der Konsole ausgibt.

--hints--

Du solltest das function-Schlüsselwort verwenden, um goCave zu deklarieren.

assert.match(code, /function\s+goCave/);

goCave sollte eine Funktion sein.

assert.isFunction(goCave);

Du solltest eine console.log("Going to cave.");-Zeile in deinem Code haben.

assert.match(code, /console\.log\(\s*('|")Going to cave\.\1\s*\)/);

Deine console.log("Going to cave.");-Zeile sollte sich in deiner goCave-Funktion befinden.

assert.match(goCave.toString(), /console\.log\(\s*('|")Going to cave\.\1\s*\)/);

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");

function goStore() {
  console.log("Going to store.");
}

--fcc-editable-region--

--fcc-editable-region--