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freeCodeCamp's Camper Bot 64697d4ca7 chore(i18n,learn): processed translations (#54988)
Co-authored-by: Naomi <commits@nhcarrigan.com>
2024-05-28 16:57:56 +09:00

6.0 KiB

id, title, challengeType, dashedName
id title challengeType dashedName
62a8c2bbbd8aa82052f47c53 Step 71 0 step-71

--description--

Füge ein drittes Objekt zum locations Array hinzu. Gib ihm die gleichen Eigenschaften wie den anderen beiden Objekten.

Setze name auf cave. Setze button text auf ein Array mit den Strings "Fight slime", "Fight fanged beast", und "Go to town square". Set the "button functions" to an array with the variables fightSlime, fightBeast, and goTown. Setze die text-Eigenschaft auf "You enter the cave. You see some monsters.".

--hints--

Du solltest drei Werte in deinem locations-Array haben.

assert.lengthOf(locations, 3);

Dein dritter locations-Wert sollte ein Objekt sein.

assert.isObject(locations[2]);

Dein drittes locations-Objekt sollte eine name-Eigenschaft mit dem Wert "cave" haben.

assert.equal(locations[2].name, "cave");

Dein drittes locations-Objekt sollte eine "button text"-Eigenschaft haben, welche ein Array ist.

assert.isArray(locations[2]["button text"]);

Deine "button text"-Eigenschaft sollte die Stringwerte "Fight slime", "Fight fanged beast", und "Go to town square" haben.

assert.equal(locations[2]["button text"][0], "Fight slime");
assert.equal(locations[2]["button text"][1], "Fight fanged beast");
assert.equal(locations[2]["button text"][2], "Go to town square");

Dein drittes locations-Objekt sollte eine "button functions"-Eigenschaft haben, die ein Array ist.

assert.isArray(locations[2]["button functions"]);

Deine "button functions"-Eigenschaft sollte die Funktionswerte fightSlime, fightBeast, und goTown haben.

assert.equal(locations[2]["button functions"][0], fightSlime);
assert.equal(locations[2]["button functions"][1], fightBeast);
assert.equal(locations[2]["button functions"][2], goTown);

Dein drittes locations-Objekt sollte eine text-Eigenschaft haben, die ein String ist.

assert.isString(locations[2].text);

Dein drittes locations-Objekt sollte eine text-Eigenschaft mit dem Wert "You enter the cave. You see some monsters." haben.

assert.equal(locations[2].text, "You enter the cave. You see some monsters.");

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  },
  {
    name: "store",
    "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
    "button functions": [buyHealth, buyWeapon, goTown],
    text: "You enter the store."
  },
--fcc-editable-region--

--fcc-editable-region--
];

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {
  button1.innerText = location["button text"][0];
  button2.innerText = location["button text"][1];
  button3.innerText = location["button text"][2];
  button1.onclick = location["button functions"][0];
  button2.onclick = location["button functions"][1];
  button3.onclick = location["button functions"][2];
  text.innerText = location.text;
}

function goTown() {
  update(locations[0]);
}

function goStore() {
  update(locations[1]);
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}

function fightSlime() {

}

function fightBeast() {

}