6.1 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8ae85fcaedc0fddc7ca4f | Step 59 | 0 | step-59 |
--description--
Aggiungi un secondo oggetto all'array locations (ricorda di separarli con una virgola). Seguendo il modello che hai usato nel primo oggetto, crea le stesse proprietà ma usa i valori dalla funzione goStore. Imposta la proprietà name su store.
--hints--
L'array locations dovrebbe contenere due valori.
assert.lengthOf(locations, 2);
Entrambi i valori di locations dovrebbero essere oggetti.
assert.isObject(locations[0]);
assert.isObject(locations[1]);
Il secondo oggetto di locations dovrebbe avere una proprietà name con il valore store.
assert.equal(locations[1].name, "store");
Il secondo oggetto di locations dovrebbe avere una proprietà button text con un array come valore.
assert.isArray(locations[1]["button text"]);
Your button text property should have the string values "Buy 10 health (10 gold)", "Buy weapon (30 gold)", and "Go to town square".
assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)");
assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)");
assert.equal(locations[1]["button text"][2], "Go to town square");
Il secondo oggetto di locations dovrebbe avere una proprietà button functions con un array come valore.
assert.isArray(locations[1]["button functions"]);
La proprietà button functions dovrebbe avere i valori di funzione buyHealth, buyWeapon e goTown.
assert.equal(locations[1]["button functions"][0], buyHealth);
assert.equal(locations[1]["button functions"][1], buyWeapon);
assert.equal(locations[1]["button functions"][2], goTown);
Il secondo oggetto di locations dovrebbe avere una proprietà text con una stringa come valore.
assert.isString(locations[1].text);
Your second locations object should have a text property with the value of "You enter the store.".
assert.equal(locations[1].text, "You enter the store.");
Non dovresti modificare il primo oggetto di locations.
assert.deepEqual(locations[0], {
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
});
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
--fcc-editable-region--
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
}
];
--fcc-editable-region--
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
function update(location) {
}
function goTown() {
button1.innerText = "Go to store";
button2.innerText = "Go to cave";
button3.innerText = "Fight dragon";
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}