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freeCodeCamp's Camper Bot 64697d4ca7 chore(i18n,learn): processed translations (#54988)
Co-authored-by: Naomi <commits@nhcarrigan.com>
2024-05-28 16:57:56 +09:00

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id, title, challengeType, dashedName
id title challengeType dashedName
62a8ae85fcaedc0fddc7ca4f Step 59 0 step-59

--description--

Додайте другий об’єкт до свого масиву locations (не забудьте розділити їх комами). За шаблоном першого об'єкту створіть такі самі властивості, але використайте значення з функції goStore. Встановіть властивість name на store.

--hints--

Ваш масив locations повинен мати два значення.

assert.lengthOf(locations, 2);

Обидва значення locations повинні бути об'єктами.

assert.isObject(locations[0]);
assert.isObject(locations[1]);

Ваш другий об’єкт locations повинен мати властивість name зі значенням store.

assert.equal(locations[1].name, "store");

Ваш другий об’єкт locations повинен мати властивість button text, яка є масивом.

assert.isArray(locations[1]["button text"]);

Your button text property should have the string values "Buy 10 health (10 gold)", "Buy weapon (30 gold)", and "Go to town square".

assert.equal(locations[1]["button text"][0], "Buy 10 health (10 gold)");
assert.equal(locations[1]["button text"][1], "Buy weapon (30 gold)");
assert.equal(locations[1]["button text"][2], "Go to town square");

Ваш другий об’єкт locations повинен мати властивість button functions, яка є масивом.

assert.isArray(locations[1]["button functions"]);

Ваша властивість button functions повинна мати такі значення функцій: buyHealth, buyWeapon та goTown.

assert.equal(locations[1]["button functions"][0], buyHealth);
assert.equal(locations[1]["button functions"][1], buyWeapon);
assert.equal(locations[1]["button functions"][2], goTown);

Ваш другий об’єкт locations повинен мати властивість text, яка є рядком.

assert.isString(locations[1].text);

Your second locations object should have a text property with the value of "You enter the store.".

assert.equal(locations[1].text, "You enter the store.");

Ви не повинні змінювати перший об’єкт locations.

assert.deepEqual(locations[0], {
  name: "town square",
  "button text": ["Go to store", "Go to cave", "Fight dragon"],
  "button functions": [goStore, goCave, fightDragon],
  text: "You are in the town square. You see a sign that says \"Store\"."
});

--seed--

--seed-contents--

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8">
    <link rel="stylesheet" href="./styles.css">
    <title>RPG - Dragon Repeller</title>
  </head>
  <body>
    <div id="game">
      <div id="stats">
        <span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
        <span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
        <span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
      </div>
      <div id="controls">
        <button id="button1">Go to store</button>
        <button id="button2">Go to cave</button>
        <button id="button3">Fight dragon</button>
      </div>
      <div id="monsterStats">
        <span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
        <span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
      </div>
      <div id="text">
        Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
      </div>
    </div>
    <script src="./script.js"></script>
  </body>
</html>
body {
  background-color: #0a0a23;
}

#text {
  background-color: #0a0a23;
  color: #ffffff;
  padding: 10px;
}

#game {
  max-width: 500px;
  max-height: 400px;
  background-color: #ffffff;
  color: #ffffff;
  margin: 30px auto 0px;
  padding: 10px;
}

#controls,
#stats {
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #0a0a23;
}

#monsterStats {
  display: none;
  border: 1px solid #0a0a23;
  padding: 5px;
  color: #ffffff;
  background-color: #c70d0d;
}

.stat {
  padding-right: 10px;
}

button {
  cursor: pointer;
  color: #0a0a23;
  background-color: #feac32;
  background-image: linear-gradient(#fecc4c, #ffac33);
  border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];

const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
--fcc-editable-region--
const locations = [
  {
    name: "town square",
    "button text": ["Go to store", "Go to cave", "Fight dragon"],
    "button functions": [goStore, goCave, fightDragon],
    text: "You are in the town square. You see a sign that says \"Store\"."
  }
];
--fcc-editable-region--

// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;

function update(location) {

}

function goTown() {
  button1.innerText = "Go to store";
  button2.innerText = "Go to cave";
  button3.innerText = "Fight dragon";
  button1.onclick = goStore;
  button2.onclick = goCave;
  button3.onclick = fightDragon;
  text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}

function goStore() {
  button1.innerText = "Buy 10 health (10 gold)";
  button2.innerText = "Buy weapon (30 gold)";
  button3.innerText = "Go to town square";
  button1.onclick = buyHealth;
  button2.onclick = buyWeapon;
  button3.onclick = goTown;
  text.innerText = "You enter the store.";
}

function goCave() {
  console.log("Going to cave.");
}

function fightDragon() {
  console.log("Fighting dragon.");
}

function buyHealth() {

}

function buyWeapon() {

}