5.7 KiB
id, title, challengeType, dashedName
| id | title | challengeType | dashedName |
|---|---|---|---|
| 62a8b0b5053f16111b0b6b5f | Step 60 | 0 | step-60 |
--description--
Now you can consolidate some of your code. Start by copying the code from inside the goTown function and paste it into your update function. Then, remove all the code from inside the goTown and goStore functions.
--hints--
Your update function should set button1.innerText to "Go to store".
assert.match(update.toString(), /button1\.innerText\s*=\s*('|")Go to store\1/);
Your update function should set button2.innerText to "Go to cave".
assert.match(update.toString(), /button2\.innerText\s*=\s*('|")Go to cave\1/);
Your update function should set button3.innerText to "Fight dragon".
assert.match(update.toString(), /button3\.innerText\s*=\s*('|")Fight dragon\1/);
Your update function should set button1.onclick to goStore.
assert.match(update.toString(), /button1\.onclick\s*=\s*goStore/);
Your update function should set button2.onclick to goCave.
assert.match(update.toString(), /button2\.onclick\s*=\s*goCave/);
Your update function should set button3.onclick to fightDragon.
assert.match(update.toString(), /button3\.onclick\s*=\s*fightDragon/);
Your update function should set text.innerText to "You are in the town square. You see a sign that says \"Store\".".
assert.match(update.toString(), /text\.innerText\s*=\s*"You are in the town square. You see a sign that says \\"Store\\"\."/);
Your goTown function should be empty.
assert.match(goTown.toString(), /function goTown\(\s*\) \{\}/);
Your goStore function should be empty.
assert.match(goStore.toString(), /function goStore\(\s*\) \{\}/);
--seed--
--seed-contents--
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<link rel="stylesheet" href="./styles.css">
<title>RPG - Dragon Repeller</title>
</head>
<body>
<div id="game">
<div id="stats">
<span class="stat">XP: <strong><span id="xpText">0</span></strong></span>
<span class="stat">Health: <strong><span id="healthText">100</span></strong></span>
<span class="stat">Gold: <strong><span id="goldText">50</span></strong></span>
</div>
<div id="controls">
<button id="button1">Go to store</button>
<button id="button2">Go to cave</button>
<button id="button3">Fight dragon</button>
</div>
<div id="monsterStats">
<span class="stat">Monster Name: <strong><span id="monsterName"></span></strong></span>
<span class="stat">Health: <strong><span id="monsterHealth"></span></strong></span>
</div>
<div id="text">
Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above.
</div>
</div>
<script src="./script.js"></script>
</body>
</html>
body {
background-color: #0a0a23;
}
#text {
background-color: #0a0a23;
color: #ffffff;
padding: 10px;
}
#game {
max-width: 500px;
max-height: 400px;
background-color: #ffffff;
color: #ffffff;
margin: 30px auto 0px;
padding: 10px;
}
#controls,
#stats {
border: 1px solid #0a0a23;
padding: 5px;
color: #0a0a23;
}
#monsterStats {
display: none;
border: 1px solid #0a0a23;
padding: 5px;
color: #ffffff;
background-color: #c70d0d;
}
.stat {
padding-right: 10px;
}
button {
cursor: pointer;
color: #0a0a23;
background-color: #feac32;
background-image: linear-gradient(#fecc4c, #ffac33);
border: 3px solid #feac32;
}
let xp = 0;
let health = 100;
let gold = 50;
let currentWeaponIndex = 0;
let fighting;
let monsterHealth;
let inventory = ["stick"];
const button1 = document.querySelector('#button1');
const button2 = document.querySelector("#button2");
const button3 = document.querySelector("#button3");
const text = document.querySelector("#text");
const xpText = document.querySelector("#xpText");
const healthText = document.querySelector("#healthText");
const goldText = document.querySelector("#goldText");
const monsterStats = document.querySelector("#monsterStats");
const monsterName = document.querySelector("#monsterName");
const monsterHealthText = document.querySelector("#monsterHealth");
const locations = [
{
name: "town square",
"button text": ["Go to store", "Go to cave", "Fight dragon"],
"button functions": [goStore, goCave, fightDragon],
text: "You are in the town square. You see a sign that says \"Store\"."
},
{
name: "store",
"button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"],
"button functions": [buyHealth, buyWeapon, goTown],
text: "You enter the store."
}
];
// initialize buttons
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
--fcc-editable-region--
function update(location) {
}
function goTown() {
button1.innerText = "Go to store";
button2.innerText = "Go to cave";
button3.innerText = "Fight dragon";
button1.onclick = goStore;
button2.onclick = goCave;
button3.onclick = fightDragon;
text.innerText = "You are in the town square. You see a sign that says \"Store\".";
}
function goStore() {
button1.innerText = "Buy 10 health (10 gold)";
button2.innerText = "Buy weapon (30 gold)";
button3.innerText = "Go to town square";
button1.onclick = buyHealth;
button2.onclick = buyWeapon;
button3.onclick = goTown;
text.innerText = "You enter the store.";
}
--fcc-editable-region--
function goCave() {
console.log("Going to cave.");
}
function fightDragon() {
console.log("Fighting dragon.");
}
function buyHealth() {
}
function buyWeapon() {
}