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* fix: remove example code from challenge seed * fix: remove declaration from solution * fix: added sum variable back in * fix: reverted description back to original version * fix: added examples to description section * fix: added complete sentence Co-Authored-By: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> * fix: corrected typo Co-Authored-By: Manish Giri <manish.giri.me@gmail.com> * fix: reverted to original desc with formatted code * fix: removed unnecessary code example from description section Co-Authored-By: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> * fix: failiing test on iterate through array with for loop * fix: changed to Only change this line Co-Authored-By: Manish Giri <manish.giri.me@gmail.com> Co-authored-by: Oliver Eyton-Williams <ojeytonwilliams@gmail.com> Co-authored-by: Manish Giri <manish.giri.me@gmail.com> Co-authored-by: moT01 <tmondloch01@gmail.com>
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id, title, challengeType, videoUrl, forumTopicId
| id | title | challengeType | videoUrl | forumTopicId |
|---|---|---|---|---|
| 56bbb991ad1ed5201cd392d0 | Build JavaScript Objects | 1 | https://scrimba.com/c/cWGkbtd | 16769 |
Description
object before.
Objects are similar to arrays, except that instead of using indexes to access and modify their data, you access the data in objects through what are called properties.
Objects are useful for storing data in a structured way, and can represent real world objects, like a cat.
Here's a sample cat object:
var cat = {
"name": "Whiskers",
"legs": 4,
"tails": 1,
"enemies": ["Water", "Dogs"]
};
In this example, all the properties are stored as strings, such as - "name", "legs", and "tails". However, you can also use numbers as properties. You can even omit the quotes for single-word string properties, as follows:
var anotherObject = {
make: "Ford",
5: "five",
"model": "focus"
};
However, if your object has any non-string properties, JavaScript will automatically typecast them as strings.
Instructions
myDog which contains the properties "name" (a string), "legs", "tails" and "friends".
You can set these object properties to whatever values you want, as long "name" is a string, "legs" and "tails" are numbers, and "friends" is an array.
Tests
tests:
- text: <code>myDog</code> should contain the property <code>name</code> and it should be a <code>string</code>.
testString: assert((function(z){if(z.hasOwnProperty("name") && z.name !== undefined && typeof z.name === "string"){return true;}else{return false;}})(myDog));
- text: <code>myDog</code> should contain the property <code>legs</code> and it should be a <code>number</code>.
testString: assert((function(z){if(z.hasOwnProperty("legs") && z.legs !== undefined && typeof z.legs === "number"){return true;}else{return false;}})(myDog));
- text: <code>myDog</code> should contain the property <code>tails</code> and it should be a <code>number</code>.
testString: assert((function(z){if(z.hasOwnProperty("tails") && z.tails !== undefined && typeof z.tails === "number"){return true;}else{return false;}})(myDog));
- text: <code>myDog</code> should contain the property <code>friends</code> and it should be an <code>array</code>.
testString: assert((function(z){if(z.hasOwnProperty("friends") && z.friends !== undefined && Array.isArray(z.friends)){return true;}else{return false;}})(myDog));
- text: <code>myDog</code> should only contain all the given properties.
testString: assert((function(z){return Object.keys(z).length === 4;})(myDog));
Challenge Seed
var myDog = {
// Only change code below this line
// Only change code above this line
};
After Test
(function(z){return z;})(myDog);
Solution
var myDog = {
"name": "Camper",
"legs": 4,
"tails": 1,
"friends": ["everything!"]
};