Retwerkin stuff

This commit is contained in:
Amadeus Demarzi
2014-07-24 00:46:14 -07:00
parent 27b3187ce9
commit 72f0ef0e8e
5 changed files with 30 additions and 19 deletions

View File

@@ -1,6 +1,6 @@
/* jshint unused: false */
/* global console */
(function(Base, Vector, Circle){
(function(Base, Vector, Logo){
var sqrt, pow, Engine;
@@ -23,15 +23,11 @@ Engine = Base.extend({
scale: window.devicePixelRatio || 1,
// scale:1,
shapes : [],
particles : [],
_deferred : [],
// points : [],
// polygons : [],
shapes: [],
speed: 1,
accel: 0.08,
_deferredParticles: [],
_deferredShapes: [],
constructor: function(canvas, bg){
var image, el;
@@ -96,8 +92,8 @@ Engine = Base.extend({
(this.height / 2 - 180),
360,
360,
Circle.Points,
Circle.Polygons
Logo.Points,
Logo.Polygons
);
},
@@ -123,7 +119,6 @@ Engine = Base.extend({
this.now = Date.now() / 1000;
tick = Math.min(this.now - this.last, 0.017);
this.tick = this.speed * tick;
this.renderStarfield(this.now);
this.tick = tick;
@@ -139,7 +134,7 @@ Engine = Base.extend({
renderTessellation: function(){
var scale = this.scale,
p;
p, index;
for (p = 0; p < this.shapes.length; p++) {
this.shapes[p].update(this);
@@ -148,6 +143,14 @@ Engine = Base.extend({
this.logo.update(this);
this.logo.draw(this.context, scale);
// Remove destroyed shapes
for (p = 0; p < this._deferredShapes.length; p++) {
index = this.shapes.indexOf(this._deferredShapes.pop());
if (index >= 0) {
this.shapes.splice(index, 1);
}
}
},
generateParticles: function(num, fixed){
@@ -180,9 +183,9 @@ Engine = Base.extend({
.draw(this.context, scale);
}
// Remove destroyed entities
for (p = 0; p < this._deferred.length; p++) {
index = this.particles.indexOf(this._deferred.pop());
// Remove destroyed particles
for (p = 0; p < this._deferredParticles.length; p++) {
index = this.particles.indexOf(this._deferredParticles.pop());
if (index >= 0) {
this.particles.splice(index, 1);
}
@@ -215,4 +218,4 @@ Engine.clone = function(ref) {
window.Engine = Engine;
})(window.Base, window.Vector, window.Circle);
})(window.Base, window.Vector, window.Logo);