Add support for maps in the structured renderer (#32397)

* prep for processing the structured run output

* undo unwanted change to a json key

* Add skeleton functions and API for refactored renderer

* goimports

* Fix documentation of the RenderOpts struct

* Add rendering functionality for primitives to the structured renderer

* add test case for override

* Add support for parsing and rendering sensitive values in the renderer

* Add support for unknown/computed values in the structured renderer

* delete missing unit tests

* Add support for object attributes in the structured renderer

* goimports

* Add support for the replace paths data in the structured renderer

* Add support for maps in the structured renderer
This commit is contained in:
Liam Cervante
2023-01-09 12:41:24 +01:00
committed by GitHub
parent b097d8873d
commit 8975eebf84
8 changed files with 751 additions and 95 deletions

View File

@@ -0,0 +1,45 @@
package differ
import (
"github.com/hashicorp/terraform/internal/command/jsonformat/change"
"github.com/hashicorp/terraform/internal/command/jsonprovider"
"github.com/zclconf/go-cty/cty"
)
func (v Value) computeAttributeChangeAsMap(elementType cty.Type) change.Change {
current := v.getDefaultActionForIteration()
elements := make(map[string]change.Change)
v.processMap(func(key string, value Value) {
element := value.ComputeChange(elementType)
elements[key] = element
current = compareActions(current, element.GetAction())
})
return change.New(change.Map(elements), current, v.replacePath())
}
func (v Value) computeAttributeChangeAsNestedMap(attributes map[string]*jsonprovider.Attribute) change.Change {
current := v.getDefaultActionForIteration()
elements := make(map[string]change.Change)
v.processMap(func(key string, value Value) {
element := value.ComputeChange(attributes)
elements[key] = element
current = compareActions(current, element.GetAction())
})
return change.New(change.Map(elements), current, v.replacePath())
}
func (v Value) processMap(process func(key string, value Value)) {
mapValue := v.asMap()
handled := make(map[string]bool)
for key := range mapValue.Before {
handled[key] = true
process(key, mapValue.getChild(key))
}
for key := range mapValue.After {
if _, ok := handled[key]; ok {
continue
}
process(key, mapValue.getChild(key))
}
}