Files
opentf/state/remote/remote.go
Lee Trout cb0e20ca2b Add support for force pushing with the remote backend
Both differing serials and lineage protections should be bypassed
with the -force flag (in addition to resources).

Compared to other backends we aren’t just shipping over the state
bytes in a simple payload during the persistence phase of the push
command and the force flag added to the Go TFE client needs to be
specified at that time.

To prevent changing every method signature of PersistState of the
remote client I added an optional interface that provides a hook
to flag the Client as operating in a force push context. Changing
the method signature would be more explicit at the cost of not
being used anywhere else currently or the optional interface pattern
could be applied to the state itself so it could be upgraded to
support PersistState(force bool) only when needed.

Prior to this only the resources of the state were checked for
changes not the lineage or the serial. To bring this in line with
documented behavior noted above those attributes also have a “read”
counterpart just like state has. These are now checked along with
state to determine if the state as a whole is unchanged.

Tests were altered to table driven test format and testing was
expanded to include WriteStateForMigration and its interaction
with a ClientForcePusher type.
2020-05-06 12:07:43 -04:00

56 lines
1.4 KiB
Go

package remote
import (
"fmt"
"github.com/hashicorp/terraform/state"
)
// Client is the interface that must be implemented for a remote state
// driver. It supports dumb put/get/delete, and the higher level structs
// handle persisting the state properly here.
type Client interface {
Get() (*Payload, error)
Put([]byte) error
Delete() error
}
// ClientForcePusher is an optional interface that allows a remote
// state to force push by managing a flag on the client that is
// toggled on by a call to EnableForcePush.
type ClientForcePusher interface {
Client
EnableForcePush()
}
// ClientLocker is an optional interface that allows a remote state
// backend to enable state lock/unlock.
type ClientLocker interface {
Client
state.Locker
}
// Payload is the return value from the remote state storage.
type Payload struct {
MD5 []byte
Data []byte
}
// Factory is the factory function to create a remote client.
type Factory func(map[string]string) (Client, error)
// NewClient returns a new Client with the given type and configuration.
// The client is looked up in the BuiltinClients variable.
func NewClient(t string, conf map[string]string) (Client, error) {
f, ok := BuiltinClients[t]
if !ok {
return nil, fmt.Errorf("unknown remote client type: %s", t)
}
return f(conf)
}
// BuiltinClients is the list of built-in clients that can be used with
// NewClient.
var BuiltinClients = map[string]Factory{}