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Add `-target=resource` flag to core operations, allowing users to target specific resources in their infrastructure. When `-target` is used, the operation will only apply to that resource and its dependencies. The calculated dependencies are different depending on whether we're running a normal operation or a `terraform destroy`. Generally, "dependencies" refers to ancestors: resources falling _before_ the target in the graph, because their changes are required to accurately act on the target. For destroys, "dependencies" are descendents: those resources which fall _after_ the target. These resources depend on our target, which is going to be destroyed, so they should also be destroyed.
442 lines
10 KiB
Go
442 lines
10 KiB
Go
package terraform
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import (
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"fmt"
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"log"
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"sort"
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"sync"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/terraform/config"
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"github.com/hashicorp/terraform/config/module"
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)
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// InputMode defines what sort of input will be asked for when Input
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// is called on Context.
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type InputMode byte
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const (
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// InputModeVar asks for all variables
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InputModeVar InputMode = 1 << iota
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// InputModeVarUnset asks for variables which are not set yet
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InputModeVarUnset
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// InputModeProvider asks for provider variables
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InputModeProvider
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// InputModeStd is the standard operating mode and asks for both variables
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// and providers.
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InputModeStd = InputModeVar | InputModeProvider
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)
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// ContextOpts are the user-configurable options to create a context with
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// NewContext.
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type ContextOpts struct {
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Destroy bool
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Diff *Diff
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Hooks []Hook
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Module *module.Tree
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Parallelism int
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State *State
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Providers map[string]ResourceProviderFactory
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Provisioners map[string]ResourceProvisionerFactory
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Targets []string
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Variables map[string]string
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UIInput UIInput
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}
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// Context represents all the context that Terraform needs in order to
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// perform operations on infrastructure. This structure is built using
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// NewContext. See the documentation for that.
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type Context struct {
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destroy bool
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diff *Diff
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diffLock sync.RWMutex
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hooks []Hook
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module *module.Tree
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providers map[string]ResourceProviderFactory
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provisioners map[string]ResourceProvisionerFactory
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sh *stopHook
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state *State
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stateLock sync.RWMutex
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targets []string
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uiInput UIInput
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variables map[string]string
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l sync.Mutex // Lock acquired during any task
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parallelSem Semaphore
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providerInputConfig map[string]map[string]interface{}
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runCh <-chan struct{}
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}
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// NewContext creates a new Context structure.
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//
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// Once a Context is creator, the pointer values within ContextOpts
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// should not be mutated in any way, since the pointers are copied, not
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// the values themselves.
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func NewContext(opts *ContextOpts) *Context {
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// Copy all the hooks and add our stop hook. We don't append directly
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// to the Config so that we're not modifying that in-place.
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sh := new(stopHook)
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hooks := make([]Hook, len(opts.Hooks)+1)
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copy(hooks, opts.Hooks)
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hooks[len(opts.Hooks)] = sh
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state := opts.State
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if state == nil {
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state = new(State)
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state.init()
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}
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// Determine parallelism, default to 10. We do this both to limit
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// CPU pressure but also to have an extra guard against rate throttling
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// from providers.
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par := opts.Parallelism
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if par == 0 {
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par = 10
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}
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return &Context{
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destroy: opts.Destroy,
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diff: opts.Diff,
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hooks: hooks,
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module: opts.Module,
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providers: opts.Providers,
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provisioners: opts.Provisioners,
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state: state,
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targets: opts.Targets,
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uiInput: opts.UIInput,
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variables: opts.Variables,
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parallelSem: NewSemaphore(par),
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providerInputConfig: make(map[string]map[string]interface{}),
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sh: sh,
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}
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}
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// Graph returns the graph for this config.
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func (c *Context) Graph() (*Graph, error) {
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return c.GraphBuilder().Build(RootModulePath)
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}
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// GraphBuilder returns the GraphBuilder that will be used to create
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// the graphs for this context.
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func (c *Context) GraphBuilder() GraphBuilder {
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// TODO test
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providers := make([]string, 0, len(c.providers))
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for k, _ := range c.providers {
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providers = append(providers, k)
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}
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provisioners := make([]string, 0, len(c.provisioners))
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for k, _ := range c.provisioners {
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provisioners = append(provisioners, k)
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}
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return &BuiltinGraphBuilder{
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Root: c.module,
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Diff: c.diff,
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Providers: providers,
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Provisioners: provisioners,
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State: c.state,
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Targets: c.targets,
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Destroy: c.destroy,
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}
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}
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// Input asks for input to fill variables and provider configurations.
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// This modifies the configuration in-place, so asking for Input twice
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// may result in different UI output showing different current values.
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func (c *Context) Input(mode InputMode) error {
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v := c.acquireRun()
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defer c.releaseRun(v)
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if mode&InputModeVar != 0 {
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// Walk the variables first for the root module. We walk them in
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// alphabetical order for UX reasons.
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rootConf := c.module.Config()
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names := make([]string, len(rootConf.Variables))
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m := make(map[string]*config.Variable)
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for i, v := range rootConf.Variables {
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names[i] = v.Name
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m[v.Name] = v
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}
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sort.Strings(names)
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for _, n := range names {
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// If we only care about unset variables, then if the variabel
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// is set, continue on.
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if mode&InputModeVarUnset != 0 {
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if _, ok := c.variables[n]; ok {
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continue
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}
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}
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v := m[n]
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switch v.Type() {
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case config.VariableTypeMap:
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continue
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case config.VariableTypeString:
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// Good!
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default:
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panic(fmt.Sprintf("Unknown variable type: %#v", v.Type()))
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}
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var defaultString string
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if v.Default != nil {
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defaultString = v.Default.(string)
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}
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// Ask the user for a value for this variable
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var value string
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for {
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var err error
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value, err = c.uiInput.Input(&InputOpts{
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Id: fmt.Sprintf("var.%s", n),
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Query: fmt.Sprintf("var.%s", n),
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Default: defaultString,
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Description: v.Description,
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})
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if err != nil {
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return fmt.Errorf(
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"Error asking for %s: %s", n, err)
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}
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if value == "" && v.Required() {
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// Redo if it is required.
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continue
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}
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if value == "" {
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// No value, just exit the loop. With no value, we just
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// use whatever is currently set in variables.
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break
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}
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break
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}
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if value != "" {
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c.variables[n] = value
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}
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}
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}
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if mode&InputModeProvider != 0 {
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// Do the walk
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if _, err := c.walk(walkInput); err != nil {
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return err
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}
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}
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return nil
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}
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// Apply applies the changes represented by this context and returns
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// the resulting state.
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//
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// In addition to returning the resulting state, this context is updated
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// with the latest state.
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func (c *Context) Apply() (*State, error) {
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v := c.acquireRun()
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defer c.releaseRun(v)
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// Copy our own state
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c.state = c.state.DeepCopy()
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// Do the walk
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_, err := c.walk(walkApply)
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// Clean out any unused things
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c.state.prune()
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return c.state, err
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}
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// Plan generates an execution plan for the given context.
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//
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// The execution plan encapsulates the context and can be stored
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// in order to reinstantiate a context later for Apply.
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//
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// Plan also updates the diff of this context to be the diff generated
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// by the plan, so Apply can be called after.
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func (c *Context) Plan() (*Plan, error) {
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v := c.acquireRun()
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defer c.releaseRun(v)
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p := &Plan{
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Module: c.module,
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Vars: c.variables,
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State: c.state,
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}
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var operation walkOperation
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if c.destroy {
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operation = walkPlanDestroy
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} else {
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// Set our state to be something temporary. We do this so that
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// the plan can update a fake state so that variables work, then
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// we replace it back with our old state.
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old := c.state
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if old == nil {
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c.state = &State{}
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c.state.init()
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} else {
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c.state = old.DeepCopy()
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}
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defer func() {
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c.state = old
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}()
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operation = walkPlan
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}
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// Setup our diff
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c.diffLock.Lock()
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c.diff = new(Diff)
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c.diff.init()
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c.diffLock.Unlock()
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// Do the walk
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if _, err := c.walk(operation); err != nil {
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return nil, err
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}
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p.Diff = c.diff
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return p, nil
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}
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// Refresh goes through all the resources in the state and refreshes them
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// to their latest state. This will update the state that this context
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// works with, along with returning it.
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//
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// Even in the case an error is returned, the state will be returned and
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// will potentially be partially updated.
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func (c *Context) Refresh() (*State, error) {
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v := c.acquireRun()
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defer c.releaseRun(v)
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// Copy our own state
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c.state = c.state.DeepCopy()
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// Do the walk
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if _, err := c.walk(walkRefresh); err != nil {
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return nil, err
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}
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// Clean out any unused things
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c.state.prune()
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return c.state, nil
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}
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// Stop stops the running task.
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//
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// Stop will block until the task completes.
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func (c *Context) Stop() {
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c.l.Lock()
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ch := c.runCh
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// If we aren't running, then just return
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if ch == nil {
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c.l.Unlock()
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return
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}
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// Tell the hook we want to stop
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c.sh.Stop()
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// Wait for us to stop
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c.l.Unlock()
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<-ch
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}
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// Validate validates the configuration and returns any warnings or errors.
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func (c *Context) Validate() ([]string, []error) {
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v := c.acquireRun()
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defer c.releaseRun(v)
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var errs error
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// Validate the configuration itself
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if err := c.module.Validate(); err != nil {
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errs = multierror.Append(errs, err)
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}
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// This only needs to be done for the root module, since inter-module
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// variables are validated in the module tree.
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if config := c.module.Config(); config != nil {
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// Validate the user variables
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if err := smcUserVariables(config, c.variables); len(err) > 0 {
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errs = multierror.Append(errs, err...)
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}
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}
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// Walk
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walker, err := c.walk(walkValidate)
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if err != nil {
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return nil, multierror.Append(errs, err).Errors
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}
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// Return the result
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rerrs := multierror.Append(errs, walker.ValidationErrors...)
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return walker.ValidationWarnings, rerrs.Errors
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}
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// Module returns the module tree associated with this context.
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func (c *Context) Module() *module.Tree {
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return c.module
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}
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// Variables will return the mapping of variables that were defined
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// for this Context. If Input was called, this mapping may be different
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// than what was given.
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func (c *Context) Variables() map[string]string {
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return c.variables
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}
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// SetVariable sets a variable after a context has already been built.
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func (c *Context) SetVariable(k, v string) {
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c.variables[k] = v
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}
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func (c *Context) acquireRun() chan<- struct{} {
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c.l.Lock()
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defer c.l.Unlock()
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// Wait for no channel to exist
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for c.runCh != nil {
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c.l.Unlock()
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ch := c.runCh
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<-ch
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c.l.Lock()
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}
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ch := make(chan struct{})
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c.runCh = ch
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return ch
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}
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func (c *Context) releaseRun(ch chan<- struct{}) {
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c.l.Lock()
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defer c.l.Unlock()
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close(ch)
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c.runCh = nil
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c.sh.Reset()
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}
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func (c *Context) walk(operation walkOperation) (*ContextGraphWalker, error) {
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// Build the graph
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graph, err := c.GraphBuilder().Build(RootModulePath)
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if err != nil {
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return nil, err
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}
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// Walk the graph
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log.Printf("[INFO] Starting graph walk: %s", operation.String())
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walker := &ContextGraphWalker{Context: c, Operation: operation}
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return walker, graph.Walk(walker)
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}
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