Files
opentf/state/testing.go
James Bardin fba5decae5 update TestState helper
In practice, States must all implement the full interface, so checking
for each method set only leaves gaps where tests could be skipped.
Change the helper to only accept a full state.State implementation.

Add some Lineage, Version, and TFVersion checks to TestState to avoid
regressions.

Compare the copy test against the immediate State returnedm rather than
our previous "current" state.

Check that the states round-trip and still marhsal identically via
MarshalEqual.
2017-07-05 17:18:12 -04:00

158 lines
4.2 KiB
Go

package state
import (
"reflect"
"testing"
"github.com/hashicorp/terraform/terraform"
)
// TestState is a helper for testing state implementations. It is expected
// that the given implementation is pre-loaded with the TestStateInitial
// state.
func TestState(t *testing.T, s State) {
if err := s.RefreshState(); err != nil {
t.Fatalf("err: %s", err)
}
// Check that the initial state is correct.
// These do have different Lineages, but we will replace current below.
initial := TestStateInitial()
if state := s.State(); !state.Equal(initial) {
t.Fatalf("state does not match expected initial state:\n%#v\n\n%#v", state, initial)
}
// Now we've proven that the state we're starting with is an initial
// state, we'll complete our work here with that state, since otherwise
// further writes would violate the invariant that we only try to write
// states that share the same lineage as what was initially written.
current := s.State()
// Write a new state and verify that we have it
current.AddModuleState(&terraform.ModuleState{
Path: []string{"root"},
Outputs: map[string]*terraform.OutputState{
"bar": &terraform.OutputState{
Type: "string",
Sensitive: false,
Value: "baz",
},
},
})
if err := s.WriteState(current); err != nil {
t.Fatalf("err: %s", err)
}
if actual := s.State(); !actual.Equal(current) {
t.Fatalf("bad:\n%#v\n\n%#v", actual, current)
}
// Test persistence
if err := s.PersistState(); err != nil {
t.Fatalf("err: %s", err)
}
// Refresh if we got it
if err := s.RefreshState(); err != nil {
t.Fatalf("err: %s", err)
}
if s.State().Lineage != current.Lineage {
t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
}
// Just set the serials the same... Then compare.
actual := s.State()
if !actual.Equal(current) {
t.Fatalf("bad: %#v\n\n%#v", actual, current)
}
// Same serial
serial := s.State().Serial
if err := s.WriteState(current); err != nil {
t.Fatalf("err: %s", err)
}
if err := s.PersistState(); err != nil {
t.Fatalf("err: %s", err)
}
if s.State().Serial != serial {
t.Fatalf("serial changed after persisting with no changes: got %d, want %d", s.State().Serial, serial)
}
// Change the serial
current = current.DeepCopy()
current.Modules = []*terraform.ModuleState{
&terraform.ModuleState{
Path: []string{"root", "somewhere"},
Outputs: map[string]*terraform.OutputState{
"serialCheck": &terraform.OutputState{
Type: "string",
Sensitive: false,
Value: "true",
},
},
},
}
if err := s.WriteState(current); err != nil {
t.Fatalf("err: %s", err)
}
if err := s.PersistState(); err != nil {
t.Fatalf("err: %s", err)
}
if s.State().Serial <= serial {
t.Fatalf("serial incorrect after persisting with changes: got %d, want > %d", s.State().Serial, serial)
}
if s.State().Version != current.Version {
t.Fatalf("Version changed from %d to %d", s.State().Version, current.Version)
}
if s.State().TFVersion != current.TFVersion {
t.Fatalf("TFVersion changed from %s to %s", s.State().TFVersion, current.TFVersion)
}
// verify that Lineage doesn't change along with Serial, or during copying.
if s.State().Lineage != current.Lineage {
t.Fatalf("Lineage changed from %s to %s", s.State().Lineage, current.Lineage)
}
// Check that State() returns a copy by modifying the copy and comparing
// to the current state.
stateCopy := s.State()
stateCopy.Serial++
if reflect.DeepEqual(stateCopy, s.State()) {
t.Fatal("State() should return a copy")
}
// our current expected state should also marhsal identically to the persisted state
if current.MarshalEqual(s.State()) {
t.Fatalf("Persisted state altered unexpectedly. Expected: %#v\b Got: %#v", current, s.State())
}
}
// TestStateInitial is the initial state that a State should have
// for TestState.
func TestStateInitial() *terraform.State {
initial := &terraform.State{
Modules: []*terraform.ModuleState{
&terraform.ModuleState{
Path: []string{"root", "child"},
Outputs: map[string]*terraform.OutputState{
"foo": &terraform.OutputState{
Type: "string",
Sensitive: false,
Value: "bar",
},
},
},
},
}
initial.Init()
return initial
}