various cleanup (#1057)

* checkpoint

* battle doc

* items 2

* actor palette stuff

* minor adjustment

* the booool

* comments, flags, and todos

* oops

* chain chomp

* quick fix

* stone chomp as well

* partIDs

* hm

* status turn mod

* status_key

* status table alignments

* TURN_DONE - > INACTIVE

* idle anims alignment

* defense table alignment

* STATUS_END

* actor part IDs

* lee

* lee again

* standardizing names

* BattlePositions

* actor macros

* standardize battle and stage macros

* check

* the rest

* red/blue goomba names

* trd_part_1

* rest of trd 1

* pal fix

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
This commit is contained in:
HailSanta
2023-05-20 13:26:11 -04:00
committed by GitHub
parent 7b37ff9230
commit 2e926567e3
417 changed files with 26245 additions and 25909 deletions

View File

@@ -38,7 +38,7 @@ ApiStatus ShowBattleChoice(Evt* script, s32 isInitialCall);
ApiStatus OverrideBattleDmaDest(Evt* script, s32 isInitialCall);
ApiStatus LoadBattleDmaData(Evt* script, s32 isInitialCall);
ApiStatus EnableBattleFloorReflections(Evt* script, s32 isInitialCall);
ApiStatus func_80253734(Evt* script, s32 isInitialCall);
ApiStatus SetDarknessMode(Evt* script, s32 isInitialCall);
ApiStatus PlaySoundAtActor(Evt* script, s32 isInitialCall);
ApiStatus PlaySoundAtPart(Evt* script, s32 isInitialCall);
ApiStatus SetForegroundModelsVisibleUnchecked(Evt* script, s32 isInitialCall);
@@ -105,7 +105,7 @@ ApiStatus SetActorDispOffset(Evt* script, s32 isInitialCall);
ApiStatus GetPartDispOffset(Evt* script, s32 isInitialCall);
ApiStatus SetPartDispOffset(Evt* script, s32 isInitialCall);
ApiStatus AddPartDispOffset(Evt* script, s32 isInitialCall);
ApiStatus func_8026BF48(Evt* script, s32 isInitialCall);
ApiStatus FreezeBattleState(Evt* script, s32 isInitialCall);
ApiStatus GetActorVar(Evt* script, s32 isInitialCall);
ApiStatus SetActorVar(Evt* script, s32 isInitialCall);
ApiStatus AddActorVar(Evt* script, s32 isInitialCall);
@@ -142,7 +142,7 @@ ApiStatus GetPartEventFlags(Evt* script, s32 isInitialCall);
ApiStatus HPBarToHome(Evt* script, s32 isInitialCall);
ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall);
ApiStatus func_8026D940(Evt* script, s32 isInitialCall);
ApiStatus func_8026DA94(Evt* script, s32 isInitialCall);
ApiStatus SetActorStatusOffsets(Evt* script, s32 isInitialCall);
ApiStatus SummonEnemy(Evt* script, s32 isInitialCall);
ApiStatus GetOwnerID(Evt* script, s32 isInitialCall);
ApiStatus SetOwnerID(Evt* script, s32 isInitialCall);
@@ -164,7 +164,7 @@ ApiStatus GetOwnerTarget(Evt* script, s32 isInitialCall);
ApiStatus func_8026E914(Evt* script, s32 isInitialCall);
ApiStatus GetPlayerActorID(Evt* script, s32 isInitialCall);
ApiStatus GetDistanceToGoal(Evt* script, s32 isInitialCall);
ApiStatus func_8026EA7C(Evt* script, s32 isInitialCall);
ApiStatus SetActorPaletteEffect(Evt* script, s32 isInitialCall);
ApiStatus AddActorDecoration(Evt* script, s32 isInitialCall);
ApiStatus RemoveActorDecoration(Evt* script, s32 isInitialCall);
ApiStatus ModifyActorDecoration(Evt* script, s32 isInitialCall);
@@ -174,7 +174,7 @@ ApiStatus RemovePlayerBuffs(Evt* script, s32 isInitialCall);
ApiStatus SetPartAlpha(Evt* script, s32 isInitialCall);
ApiStatus CreatePartShadow(Evt* script, s32 isInitialCall);
ApiStatus RemovePartShadow(Evt* script, s32 isInitialCall);
ApiStatus func_8026F60C(Evt* script, s32 isInitialCall);
ApiStatus SetEndBattleFadeOutRate(Evt* script, s32 isInitialCall);
ApiStatus SetBattleVar(Evt* script, s32 isInitialCall);
ApiStatus GetBattleVar(Evt* script, s32 isInitialCall);
ApiStatus ResetAllActorSounds(Evt* script, s32 isInitialCall);
@@ -243,7 +243,7 @@ ApiStatus EnemyFollowupAfflictTarget(Evt* script, s32 isInitialCall);
ApiStatus EnemyTestTarget(Evt* script, s32 isInitialCall);
ApiStatus DispatchDamageEvent(Evt* script, s32 isInitialCall);
ApiStatus DispatchEvent(Evt* script, s32 isInitialCall);
ApiStatus func_8027D2D8(Evt* script, s32 isInitialCall);
ApiStatus ShowHealthBar(Evt* script, s32 isInitialCall);
ApiStatus SetTargetOffset(Evt* script, s32 isInitialCall);
ApiStatus SetProjectileTargetOffset(Evt* script, s32 isInitialCall);
ApiStatus EnableActorBlur(Evt* script, s32 isInitialCall);
@@ -295,11 +295,11 @@ ApiStatus PartnerYieldTurn(Evt* script, s32 isInitialCall); ///< YieldTurn copy
ApiStatus func_8024ECF8(Evt* script, s32 isInitialCall);
ApiStatus UseBattleCamPresetImmediately(Evt* script, s32 isInitialCall);
ApiStatus UseBattleCamPresetWait(Evt* script, s32 isInitialCall);
ApiStatus func_8027D32C(Evt* script, s32 isInitialCall);
ApiStatus HideHealthBar(Evt* script, s32 isInitialCall);
ApiStatus GetActionCommandResult(Evt* script, s32 isInitialCall);
ApiStatus CreateNpc(Evt* script, s32 isInitialCall);
ApiStatus func_802535B4(Evt* script, s32 isInitialCall);
ApiStatus func_80276EFC(Evt* script, s32 isInitialCall);
ApiStatus EnableBattleStatusBar(Evt* script, s32 isInitialCall);
ApiStatus PlayerYieldTurn(Evt* script, s32 isInitialCall);
ApiStatus ShowStartRecoveryShimmer(Evt* script, s32 isInitialCall);
ApiStatus ShowRecoveryShimmer(Evt* script, s32 isInitialCall);
ApiStatus func_80273444(Evt* script, s32 isInitialCall);
@@ -311,7 +311,7 @@ ApiStatus func_8026F1A0(Evt* script, s32 isInitialCall);
ApiStatus PlayLoopingSoundAtActor(Evt* script, s32 isInitialCall);
ApiStatus StopLoopingSoundAtActor(Evt* script, s32 isInitialCall);
ApiStatus func_8026ED20(Evt* script, s32 isInitialCall);
ApiStatus func_8026EBF8(Evt* script, s32 isInitialCall);
ApiStatus SetActorPaletteSwapParams(Evt* script, s32 isInitialCall);
ApiStatus BattleCamTargetActorPart(Evt* script, s32 isInitialCall);
ApiStatus func_802537C0(Evt* script, s32 isInitialCall);
ApiStatus CancelEnemyTurn(Evt* script, s32 isInitialCall);

View File

@@ -229,8 +229,8 @@ ApiStatus GetNextPathPos(Evt* script, s32 isInitialCall);
ApiStatus GetDist2D(Evt* script, s32 isInitialCall);
ApiStatus SetValueByRef(Evt* script, s32 isInitialCall);
ApiStatus GetValueByRef(Evt* script, s32 isInitialCall);
ApiStatus EnableStatusMenu(Evt* script, s32 isInitialCall);
ApiStatus ShowStatusMenu(Evt* script, s32 isInitialCall);
ApiStatus EnableWorldStatusBar(Evt* script, s32 isInitialCall);
ApiStatus ShowWorldStatusBar(Evt* script, s32 isInitialCall);
ApiStatus SetGameMode(Evt* script, s32 isInitialCall);
ApiStatus ClampAngleInt(Evt* script, s32 isInitialCall);
ApiStatus ClampAngleFloat(Evt* script, s32 isInitialCall);