mirror of
https://github.com/pmret/papermario.git
synced 2026-05-16 16:01:37 -04:00
various cleanup (#1057)
* checkpoint * battle doc * items 2 * actor palette stuff * minor adjustment * the booool * comments, flags, and todos * oops * chain chomp * quick fix * stone chomp as well * partIDs * hm * status turn mod * status_key * status table alignments * TURN_DONE - > INACTIVE * idle anims alignment * defense table alignment * STATUS_END * actor part IDs * lee * lee again * standardizing names * BattlePositions * actor macros * standardize battle and stage macros * check * the rest * red/blue goomba names * trd_part_1 * rest of trd 1 * pal fix --------- Co-authored-by: HailSanta <Hail2Santa@gmail.com>
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@@ -38,7 +38,7 @@ ApiStatus ShowBattleChoice(Evt* script, s32 isInitialCall);
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ApiStatus OverrideBattleDmaDest(Evt* script, s32 isInitialCall);
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ApiStatus LoadBattleDmaData(Evt* script, s32 isInitialCall);
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ApiStatus EnableBattleFloorReflections(Evt* script, s32 isInitialCall);
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ApiStatus func_80253734(Evt* script, s32 isInitialCall);
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ApiStatus SetDarknessMode(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus PlaySoundAtPart(Evt* script, s32 isInitialCall);
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ApiStatus SetForegroundModelsVisibleUnchecked(Evt* script, s32 isInitialCall);
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@@ -105,7 +105,7 @@ ApiStatus SetActorDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus GetPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus AddPartDispOffset(Evt* script, s32 isInitialCall);
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ApiStatus func_8026BF48(Evt* script, s32 isInitialCall);
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ApiStatus FreezeBattleState(Evt* script, s32 isInitialCall);
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ApiStatus GetActorVar(Evt* script, s32 isInitialCall);
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ApiStatus SetActorVar(Evt* script, s32 isInitialCall);
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ApiStatus AddActorVar(Evt* script, s32 isInitialCall);
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@@ -142,7 +142,7 @@ ApiStatus GetPartEventFlags(Evt* script, s32 isInitialCall);
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ApiStatus HPBarToHome(Evt* script, s32 isInitialCall);
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ApiStatus HPBarToCurrent(Evt* script, s32 isInitialCall);
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ApiStatus func_8026D940(Evt* script, s32 isInitialCall);
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ApiStatus func_8026DA94(Evt* script, s32 isInitialCall);
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ApiStatus SetActorStatusOffsets(Evt* script, s32 isInitialCall);
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ApiStatus SummonEnemy(Evt* script, s32 isInitialCall);
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ApiStatus GetOwnerID(Evt* script, s32 isInitialCall);
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ApiStatus SetOwnerID(Evt* script, s32 isInitialCall);
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@@ -164,7 +164,7 @@ ApiStatus GetOwnerTarget(Evt* script, s32 isInitialCall);
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ApiStatus func_8026E914(Evt* script, s32 isInitialCall);
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ApiStatus GetPlayerActorID(Evt* script, s32 isInitialCall);
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ApiStatus GetDistanceToGoal(Evt* script, s32 isInitialCall);
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ApiStatus func_8026EA7C(Evt* script, s32 isInitialCall);
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ApiStatus SetActorPaletteEffect(Evt* script, s32 isInitialCall);
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ApiStatus AddActorDecoration(Evt* script, s32 isInitialCall);
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ApiStatus RemoveActorDecoration(Evt* script, s32 isInitialCall);
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ApiStatus ModifyActorDecoration(Evt* script, s32 isInitialCall);
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@@ -174,7 +174,7 @@ ApiStatus RemovePlayerBuffs(Evt* script, s32 isInitialCall);
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ApiStatus SetPartAlpha(Evt* script, s32 isInitialCall);
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ApiStatus CreatePartShadow(Evt* script, s32 isInitialCall);
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ApiStatus RemovePartShadow(Evt* script, s32 isInitialCall);
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ApiStatus func_8026F60C(Evt* script, s32 isInitialCall);
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ApiStatus SetEndBattleFadeOutRate(Evt* script, s32 isInitialCall);
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ApiStatus SetBattleVar(Evt* script, s32 isInitialCall);
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ApiStatus GetBattleVar(Evt* script, s32 isInitialCall);
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ApiStatus ResetAllActorSounds(Evt* script, s32 isInitialCall);
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@@ -243,7 +243,7 @@ ApiStatus EnemyFollowupAfflictTarget(Evt* script, s32 isInitialCall);
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ApiStatus EnemyTestTarget(Evt* script, s32 isInitialCall);
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ApiStatus DispatchDamageEvent(Evt* script, s32 isInitialCall);
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ApiStatus DispatchEvent(Evt* script, s32 isInitialCall);
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ApiStatus func_8027D2D8(Evt* script, s32 isInitialCall);
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ApiStatus ShowHealthBar(Evt* script, s32 isInitialCall);
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ApiStatus SetTargetOffset(Evt* script, s32 isInitialCall);
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ApiStatus SetProjectileTargetOffset(Evt* script, s32 isInitialCall);
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ApiStatus EnableActorBlur(Evt* script, s32 isInitialCall);
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@@ -295,11 +295,11 @@ ApiStatus PartnerYieldTurn(Evt* script, s32 isInitialCall); ///< YieldTurn copy
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ApiStatus func_8024ECF8(Evt* script, s32 isInitialCall);
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ApiStatus UseBattleCamPresetImmediately(Evt* script, s32 isInitialCall);
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ApiStatus UseBattleCamPresetWait(Evt* script, s32 isInitialCall);
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ApiStatus func_8027D32C(Evt* script, s32 isInitialCall);
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ApiStatus HideHealthBar(Evt* script, s32 isInitialCall);
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ApiStatus GetActionCommandResult(Evt* script, s32 isInitialCall);
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ApiStatus CreateNpc(Evt* script, s32 isInitialCall);
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ApiStatus func_802535B4(Evt* script, s32 isInitialCall);
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ApiStatus func_80276EFC(Evt* script, s32 isInitialCall);
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ApiStatus EnableBattleStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus PlayerYieldTurn(Evt* script, s32 isInitialCall);
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ApiStatus ShowStartRecoveryShimmer(Evt* script, s32 isInitialCall);
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ApiStatus ShowRecoveryShimmer(Evt* script, s32 isInitialCall);
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ApiStatus func_80273444(Evt* script, s32 isInitialCall);
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@@ -311,7 +311,7 @@ ApiStatus func_8026F1A0(Evt* script, s32 isInitialCall);
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ApiStatus PlayLoopingSoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus StopLoopingSoundAtActor(Evt* script, s32 isInitialCall);
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ApiStatus func_8026ED20(Evt* script, s32 isInitialCall);
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ApiStatus func_8026EBF8(Evt* script, s32 isInitialCall);
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ApiStatus SetActorPaletteSwapParams(Evt* script, s32 isInitialCall);
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ApiStatus BattleCamTargetActorPart(Evt* script, s32 isInitialCall);
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ApiStatus func_802537C0(Evt* script, s32 isInitialCall);
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ApiStatus CancelEnemyTurn(Evt* script, s32 isInitialCall);
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@@ -229,8 +229,8 @@ ApiStatus GetNextPathPos(Evt* script, s32 isInitialCall);
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ApiStatus GetDist2D(Evt* script, s32 isInitialCall);
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ApiStatus SetValueByRef(Evt* script, s32 isInitialCall);
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ApiStatus GetValueByRef(Evt* script, s32 isInitialCall);
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ApiStatus EnableStatusMenu(Evt* script, s32 isInitialCall);
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ApiStatus ShowStatusMenu(Evt* script, s32 isInitialCall);
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ApiStatus EnableWorldStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus ShowWorldStatusBar(Evt* script, s32 isInitialCall);
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ApiStatus SetGameMode(Evt* script, s32 isInitialCall);
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ApiStatus ClampAngleInt(Evt* script, s32 isInitialCall);
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ApiStatus ClampAngleFloat(Evt* script, s32 isInitialCall);
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