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struct renaming and trigger/entity cleanup (#623)
* rename static structs to blueprint * evt structs renamed * renamed HudElementAnim to HudScript, worked on triggers * fix Trigger/TriggerBP fields and entity cleanup * entity data cleanup 1 * block * blue warp pipe Co-authored-by: HailSanta <Hail2Santa@gmail.com>
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@@ -71,7 +71,7 @@ class HudElementScript():
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indent = " "
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op = 99
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print(f"HudElementAnim {self.symbol} = {{")
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print(f"HudScript {self.symbol} = {{")
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while op:
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op = next(buf, -1)
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