all data done (#945)

* misc fold

* omo cleanup

* projectile target offset

* missing actor part fields

* msg chars

* decimal offsets

* partIndex -> partID

* callables

* EVT_PLAY_EFFECT

* fix out of range offsets

* some renames

* battle_area -> battle/area

* renames

* battle names last

* more power

* hammer moves

* hammer directory

* all moves migrated

* moved items

* moved starpowers

* fixed jp

---------

Co-authored-by: HailSanta <Hail2Santa@gmail.com>
This commit is contained in:
HailSanta
2023-02-17 02:44:14 -05:00
committed by GitHub
parent 0d70e3ecac
commit f033bbae6d
915 changed files with 14574 additions and 12841 deletions

View File

@@ -243,7 +243,7 @@ ApiStatus DispatchDamageEvent(Evt* script, s32 isInitialCall);
ApiStatus DispatchEvent(Evt* script, s32 isInitialCall);
ApiStatus func_8027D2D8(Evt* script, s32 isInitialCall);
ApiStatus SetTargetOffset(Evt* script, s32 isInitialCall);
ApiStatus func_8027D4C8(Evt* script, s32 isInitialCall);
ApiStatus SetProjectileTargetOffset(Evt* script, s32 isInitialCall);
ApiStatus EnableActorBlur(Evt* script, s32 isInitialCall);
ApiStatus AfflictActor(Evt* script, s32 isInitialCall);
ApiStatus GetInstigatorValue(Evt* script, s32 isInitialCall);

View File

@@ -307,6 +307,7 @@ ApiStatus SetVirtualEntityJumpGravity(Evt* script, s32 isInitialCall);
ApiStatus SetVirtualEntityFlags(Evt* script, s32 isInitialCall);
ApiStatus GetVirtualEntityPosition(Evt* script, s32 isInitialCall);
ApiStatus VirtualEntityJumpTo(Evt* script, s32 isInitialCall);
ApiStatus VirtualEntityLandJump(Evt* script, s32 isInitialCall);
ApiStatus FacePlayerTowardPoint(Evt* script, s32 isInitialCall);
ApiStatus func_802D2C14(Evt* script, s32 isInitialCall);
ApiStatus ShowConsumableChoicePopup(Evt* script, s32 isInitialCall);