Files
papermario/src/code_fe0b0_len_5a0.c
Ethan Roseman 6d66d5fedb Odds and Ends (#189)
* fixing segment

* redoing subtree

* git subrepo clone https://github.com/ethteck/splat.git tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "99cf514297"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "99cf514297"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* fix symbol_addrs

* sweet victory

* reformat collision_main_lateral.s

* Lots of matches, fixed diff.py issue, improved coverage.py

* some more

* update symbol_addrs

* git subrepo pull tools/splat

subrepo:
  subdir:   "tools/splat"
  merged:   "c46026725a"
upstream:
  origin:   "https://github.com/ethteck/splat.git"
  branch:   "master"
  commit:   "c46026725a"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "2f68596"

* update symbol_addrs

* fix disasm

* 2 mo

* Jenkinsfile

* PR comments

* check_input_status_menu, removing some macros

* a few funcs

* assist updates

* UnkAlphaFunc

* UnkPartnerPosFuncs

* Deleting stuff

* oopz

* dead_syms.txt, UnkNpcAIFunc14

* update symbol_addrs

* cleanup

* symbol_addrs

* cleanup
2021-02-20 23:41:30 +09:00

61 lines
1.7 KiB
C

#include "common.h"
INCLUDE_ASM(s32, "code_fe0b0_len_5a0", SetSpriteShading);
ApiStatus EnableSpriteShading(ScriptInstance* script, s32 isInitialCall) {
if (get_variable(script, *script->ptrReadPos) != 0) {
*D_80151328 |= 1;
} else {
*D_80151328 &= ~1;
}
return ApiStatus_DONE2;
}
s32 GetDemoState(ScriptInstance* script) {
set_variable(script, *script->ptrReadPos, (*gGameStatusPtr)->demoState);
return ApiStatus_DONE2;
}
ApiStatus DemoPressButton(ScriptInstance* script, s32 isInitialCall) {
(*gGameStatusPtr)->demoButtonInput |= get_variable(script, *script->ptrReadPos);
return ApiStatus_DONE2;
}
ApiStatus DemoReleaseButton(ScriptInstance* script, s32 isInitialCall) {
(*gGameStatusPtr)->demoButtonInput &= ~get_variable(script, *script->ptrReadPos);
return ApiStatus_DONE2;
}
ApiStatus DemoSetButtons(ScriptInstance* script, s32 isInitialCall) {
(*gGameStatusPtr)->demoButtonInput = get_variable(script, *script->ptrReadPos);
return ApiStatus_DONE2;
}
ApiStatus DemoJoystickRadial(ScriptInstance* script, s32 isInitialCall) {
f32 a;
f32 b;
s32* thisPos = script->ptrReadPos;
a = get_float_variable(script, *thisPos++);
b = get_float_variable(script, *thisPos++);
(*gGameStatusPtr)->demoStickX = a * sin_deg(b);
(*gGameStatusPtr)->demoStickY = a * cos_deg(b);
return ApiStatus_DONE2;
}
ApiStatus DemoJoystickXY(ScriptInstance* script, s32 isInitialCall) {
f32 x;
f32 y;
s32* thisPos = script->ptrReadPos;
x = get_float_variable(script, *thisPos++);
y = get_float_variable(script, *thisPos++);
(*gGameStatusPtr)->demoStickX = x;
(*gGameStatusPtr)->demoStickY = y;
return ApiStatus_DONE2;
}