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* Update symbol_addrs * effects.h and cleanup * effect code generation! * func_80024A784 * state_step_demo * meh * work on gfx_task_main and cleanup * state_step_intro * set_custom_gfx
12 lines
209 B
C
12 lines
209 B
C
#include "common.h"
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s32 func_80240000_EA6FD0(void) {
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s32 temp = dead_get_variable(NULL, SI_STORY_PROGRESS);
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if (temp <= 0x26) {
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return 0x19010F;
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} else {
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return 0x190110;
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}
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}
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