early-access version 2824
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@@ -25,10 +25,8 @@ void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager
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}
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void CpuManager::Initialize() {
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running_mode = true;
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num_cores = is_multicore ? Core::Hardware::NUM_CPU_CORES : 1;
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gpu_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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pause_barrier = std::make_unique<Common::Barrier>(num_cores + 1);
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for (std::size_t core = 0; core < num_cores; core++) {
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core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
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@@ -36,8 +34,11 @@ void CpuManager::Initialize() {
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}
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void CpuManager::Shutdown() {
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running_mode = false;
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Pause(false);
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for (std::size_t core = 0; core < num_cores; core++) {
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if (core_data[core].host_thread.joinable()) {
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core_data[core].host_thread.join();
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}
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}
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}
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void CpuManager::GuestThreadFunction() {
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@@ -64,6 +65,10 @@ void CpuManager::IdleThreadFunction() {
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}
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}
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void CpuManager::ShutdownThreadFunction() {
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ShutdownThread();
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}
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///////////////////////////////////////////////////////////////////////////////
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/// MultiCore ///
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///////////////////////////////////////////////////////////////////////////////
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@@ -176,41 +181,13 @@ void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
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}
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}
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void CpuManager::SuspendThread() {
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void CpuManager::ShutdownThread() {
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auto& kernel = system.Kernel();
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kernel.CurrentScheduler()->OnThreadStart();
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auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
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auto* current_thread = kernel.GetCurrentEmuThread();
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while (true) {
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auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
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auto& scheduler = *kernel.CurrentScheduler();
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Kernel::KThread* current_thread = scheduler.GetSchedulerCurrentThread();
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Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
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// This shouldn't be here. This is here because the scheduler needs the current
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// thread to have dispatch disabled before explicitly rescheduling. Ideally in the
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// future this will be called by RequestScheduleOnInterrupt and explicitly disabling
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// dispatch outside the scheduler will not be necessary.
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current_thread->DisableDispatch();
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scheduler.RescheduleCurrentCore();
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}
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}
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void CpuManager::Pause(bool paused) {
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std::scoped_lock lk{pause_lock};
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if (pause_state == paused) {
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return;
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}
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// Set the new state
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pause_state.store(paused);
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// Wake up any waiting threads
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pause_state.notify_all();
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// Wait for all threads to successfully change state before returning
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pause_barrier->Sync();
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Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
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UNREACHABLE();
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}
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void CpuManager::RunThread(std::size_t core) {
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@@ -241,27 +218,9 @@ void CpuManager::RunThread(std::size_t core) {
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system.GPU().ObtainContext();
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}
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{
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// Set the current thread on entry
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auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread();
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Kernel::SetCurrentThread(system.Kernel(), current_thread);
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}
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while (running_mode) {
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if (pause_state.load(std::memory_order_relaxed)) {
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// Wait for caller to acknowledge pausing
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pause_barrier->Sync();
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// Wait until unpaused
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pause_state.wait(true, std::memory_order_relaxed);
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// Wait for caller to acknowledge unpausing
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pause_barrier->Sync();
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}
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auto current_thread = system.Kernel().CurrentScheduler()->GetSchedulerCurrentThread();
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Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
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}
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auto* current_thread = system.Kernel().CurrentScheduler()->GetIdleThread();
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Kernel::SetCurrentThread(system.Kernel(), current_thread);
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Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
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}
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} // namespace Core
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