early-access version 1592
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@@ -64,9 +64,52 @@ std::optional<u32> TryDeduceSamplerSize(const SamplerEntry& sampler_to_deduce,
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} // Anonymous namespace
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class ExprDecoder {
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public:
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explicit ExprDecoder(ShaderIR& ir_) : ir(ir_) {}
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void operator()(const ExprAnd& expr) {
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Visit(expr.operand1);
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Visit(expr.operand2);
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}
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void operator()(const ExprOr& expr) {
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Visit(expr.operand1);
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Visit(expr.operand2);
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}
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void operator()(const ExprNot& expr) {
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Visit(expr.operand1);
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}
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void operator()(const ExprPredicate& expr) {
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const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
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if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
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ir.used_predicates.insert(pred);
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}
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}
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void operator()(const ExprCondCode& expr) {}
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void operator()(const ExprVar& expr) {}
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void operator()(const ExprBoolean& expr) {}
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void operator()(const ExprGprEqual& expr) {
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ir.used_registers.insert(expr.gpr);
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}
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void Visit(const Expr& node) {
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return std::visit(*this, *node);
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}
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private:
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ShaderIR& ir;
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};
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class ASTDecoder {
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public:
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explicit ASTDecoder(ShaderIR& ir_) : ir(ir_) {}
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explicit ASTDecoder(ShaderIR& ir_) : ir(ir_), decoder(ir_) {}
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void operator()(ASTProgram& ast) {
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ASTNode current = ast.nodes.GetFirst();
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@@ -77,6 +120,7 @@ public:
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}
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void operator()(ASTIfThen& ast) {
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decoder.Visit(ast.condition);
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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@@ -96,13 +140,18 @@ public:
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void operator()(ASTBlockDecoded& ast) {}
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void operator()(ASTVarSet& ast) {}
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void operator()(ASTVarSet& ast) {
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decoder.Visit(ast.condition);
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}
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void operator()(ASTLabel& ast) {}
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void operator()(ASTGoto& ast) {}
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void operator()(ASTGoto& ast) {
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decoder.Visit(ast.condition);
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}
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void operator()(ASTDoWhile& ast) {
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decoder.Visit(ast.condition);
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ASTNode current = ast.nodes.GetFirst();
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while (current) {
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Visit(current);
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@@ -110,9 +159,13 @@ public:
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}
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}
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void operator()(ASTReturn& ast) {}
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void operator()(ASTReturn& ast) {
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decoder.Visit(ast.condition);
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}
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void operator()(ASTBreak& ast) {}
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void operator()(ASTBreak& ast) {
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decoder.Visit(ast.condition);
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}
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void Visit(ASTNode& node) {
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std::visit(*this, *node->GetInnerData());
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@@ -125,77 +178,113 @@ public:
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private:
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ShaderIR& ir;
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ExprDecoder decoder;
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};
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void ShaderIR::Decode() {
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const auto decode_function = ([this](ShaderFunction& shader_info) {
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coverage_end = std::max<u32>(0, shader_info.end);
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switch (shader_info.settings.depth) {
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case CompileDepth::FlowStack: {
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for (const auto& block : shader_info.blocks) {
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basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
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}
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break;
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}
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case CompileDepth::NoFlowStack: {
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disable_flow_stack = true;
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const auto insert_block = [this](NodeBlock& nodes, u32 label) {
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if (label == static_cast<u32>(exit_branch)) {
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return;
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}
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basic_blocks.insert({label, nodes});
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};
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const auto& blocks = shader_info.blocks;
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NodeBlock current_block;
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u32 current_label = static_cast<u32>(exit_branch);
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for (const auto& block : blocks) {
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if (shader_info.labels.contains(block.start)) {
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insert_block(current_block, current_label);
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current_block.clear();
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current_label = block.start;
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}
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if (!block.ignore_branch) {
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DecodeRangeInner(current_block, block.start, block.end);
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InsertControlFlow(current_block, block);
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} else {
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DecodeRangeInner(current_block, block.start, block.end + 1);
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}
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}
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insert_block(current_block, current_label);
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break;
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}
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case CompileDepth::DecompileBackwards:
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case CompileDepth::FullDecompile: {
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program_manager = std::move(shader_info.manager);
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disable_flow_stack = true;
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decompiled = true;
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ASTDecoder decoder{*this};
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ASTNode program = program_manager.GetProgram();
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decoder.Visit(program);
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
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[[fallthrough]];
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case CompileDepth::BruteForce: {
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const auto shader_end = static_cast<u32>(program_code.size());
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coverage_begin = main_offset;
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coverage_end = shader_end;
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for (u32 label = main_offset; label < shader_end; ++label) {
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basic_blocks.insert({label, DecodeRange(label, label + 1)});
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}
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break;
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}
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}
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if (settings.depth != shader_info.settings.depth) {
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LOG_WARNING(
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HW_GPU,
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"Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
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CompileDepthAsString(settings.depth),
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CompileDepthAsString(shader_info.settings.depth));
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}
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});
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const auto gen_function =
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([this](ShaderFunction& shader_info, u32 id) -> std::shared_ptr<ShaderFunctionIR> {
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std::shared_ptr<ShaderFunctionIR> result;
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if (decompiled) {
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result = std::make_shared<ShaderFunctionIR>(std::move(program_manager), id,
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shader_info.start, shader_info.end);
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} else {
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result =
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std::make_shared<ShaderFunctionIR>(std::move(basic_blocks), disable_flow_stack,
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id, shader_info.start, shader_info.end);
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}
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decompiled = false;
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disable_flow_stack = false;
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basic_blocks.clear();
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program_manager.Clear();
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return result;
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});
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std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
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decompiled = false;
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auto info = ScanFlow(program_code, main_offset, settings, registry);
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auto& shader_info = *info;
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coverage_begin = shader_info.start;
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coverage_end = shader_info.end;
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switch (shader_info.settings.depth) {
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case CompileDepth::FlowStack: {
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for (const auto& block : shader_info.blocks) {
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basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
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}
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break;
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u32 id_start = 1;
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for (auto& pair : info->subfunctions) {
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func_map.emplace(pair.first, id_start);
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id_start++;
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}
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case CompileDepth::NoFlowStack: {
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disable_flow_stack = true;
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const auto insert_block = [this](NodeBlock& nodes, u32 label) {
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if (label == static_cast<u32>(exit_branch)) {
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return;
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}
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basic_blocks.insert({label, nodes});
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};
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const auto& blocks = shader_info.blocks;
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NodeBlock current_block;
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u32 current_label = static_cast<u32>(exit_branch);
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for (const auto& block : blocks) {
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if (shader_info.labels.contains(block.start)) {
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insert_block(current_block, current_label);
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current_block.clear();
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current_label = block.start;
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}
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if (!block.ignore_branch) {
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DecodeRangeInner(current_block, block.start, block.end);
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InsertControlFlow(current_block, block);
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} else {
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DecodeRangeInner(current_block, block.start, block.end + 1);
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}
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}
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insert_block(current_block, current_label);
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break;
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}
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case CompileDepth::DecompileBackwards:
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case CompileDepth::FullDecompile: {
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program_manager = std::move(shader_info.manager);
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disable_flow_stack = true;
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decompiled = true;
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ASTDecoder decoder{*this};
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ASTNode program = GetASTProgram();
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decoder.Visit(program);
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break;
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}
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default:
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LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
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[[fallthrough]];
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case CompileDepth::BruteForce: {
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const auto shader_end = static_cast<u32>(program_code.size());
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coverage_begin = main_offset;
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coverage_end = shader_end;
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for (u32 label = main_offset; label < shader_end; ++label) {
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basic_blocks.insert({label, DecodeRange(label, label + 1)});
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}
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break;
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}
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}
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if (settings.depth != shader_info.settings.depth) {
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LOG_WARNING(
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HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
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CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth));
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coverage_begin = info->main.start;
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coverage_end = 0;
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decode_function(info->main);
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main_function = gen_function(info->main, 0);
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subfunctions.resize(info->subfunctions.size());
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for (auto& pair : info->subfunctions) {
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auto& func_info = pair.second;
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decode_function(func_info);
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u32 id = func_map[pair.first];
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subfunctions[id - 1] = gen_function(func_info, id);
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}
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}
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