another try
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@@ -1,31 +1,31 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdlib>
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#include <fmt/format.h>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/nvidia_flags.h"
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namespace Common {
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void ConfigureNvidiaEnvironmentFlags() {
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#ifdef _WIN32
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const auto nvidia_shader_dir =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
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if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
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return;
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}
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const auto windows_path_string =
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Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
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void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
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void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
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#endif
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}
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} // namespace Common
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdlib>
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#include <fmt/format.h>
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#include "common/fs/fs.h"
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#include "common/fs/path_util.h"
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#include "common/nvidia_flags.h"
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namespace Common {
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void ConfigureNvidiaEnvironmentFlags() {
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#ifdef _WIN32
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const auto nvidia_shader_dir =
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Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir) / "nvidia";
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if (!Common::FS::CreateDirs(nvidia_shader_dir)) {
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return;
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}
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const auto windows_path_string =
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Common::FS::PathToUTF8String(nvidia_shader_dir.lexically_normal());
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void(_putenv(fmt::format("__GL_SHADER_DISK_CACHE_PATH={}", windows_path_string).c_str()));
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void(_putenv("__GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1"));
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#endif
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}
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} // namespace Common
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