diff --git a/examples/webgl/raycaster/index.html b/examples/webgl/raycaster/index.html
index acb1c1a8..5447afcf 100644
--- a/examples/webgl/raycaster/index.html
+++ b/examples/webgl/raycaster/index.html
@@ -68,15 +68,15 @@ setcolor = "#000000"
scene.background = THREE.Color.new(setcolor)
scene.fog = THREE.Fog.new(setcolor, 2.5, 3.5);
-sceneGruop = THREE.Object3D.new();
-particularGruop = THREE.Object3D.new();
+sceneGroup = THREE.Object3D.new();
+particularGroup = THREE.Object3D.new();
def mathRandom(num = 1):
setNumber = - Math.random() * num + Math.random() * num
return setNumber
-particularGruop = THREE.Object3D.new();
-modularGruop = THREE.Object3D.new();
+particularGroup = THREE.Object3D.new();
+modularGroup = THREE.Object3D.new();
perms = {"flatShading":True, "color":"#111111", "transparent":False, "opacity":1, "wireframe":False}
perms = Object.fromEntries(to_js(perms))
@@ -84,7 +84,7 @@ perms = Object.fromEntries(to_js(perms))
particle_perms = {"color":"#FFFFFF", "side":THREE.DoubleSide}
particle_perms = Object.fromEntries(to_js(particle_perms))
-def create_cubes(mathRandom, modularGruop):
+def create_cubes(mathRandom, modularGroup):
i = 0
while i < 30:
geometry = THREE.IcosahedronGeometry.new();
@@ -102,13 +102,13 @@ def create_cubes(mathRandom, modularGruop):
cube.rotation.y = mathRandom(180 * Math.PI / 180);
cube.rotation.z = mathRandom(180 * Math.PI / 180);
cube.position.set(cube.positionX, cube.positionY, cube.positionZ);
- modularGruop.add(cube);
+ modularGroup.add(cube);
i += 1
-create_cubes(mathRandom, modularGruop)
+create_cubes(mathRandom, modularGroup)
-def generateParticle(mathRandom, particularGruop, num, amp = 2):
+def generateParticle(mathRandom, particularGroup, num, amp = 2):
gmaterial = THREE.MeshPhysicalMaterial.new(particle_perms);
gparticular = THREE.CircleGeometry.new(0.2,5);
i = 0
@@ -119,14 +119,14 @@ def generateParticle(mathRandom, particularGruop, num, amp = 2):
particular.rotation.set(mathRandom(),mathRandom(),mathRandom());
particular.scale.set(pscale,pscale,pscale);
particular.speedValue = mathRandom(1);
- particularGruop.add(particular);
+ particularGroup.add(particular);
i += 1
-generateParticle(mathRandom, particularGruop, 200, 2)
+generateParticle(mathRandom, particularGroup, 200, 2)
-sceneGruop.add(particularGruop);
-scene.add(modularGruop);
-scene.add(sceneGruop);
+sceneGroup.add(particularGroup);
+scene.add(modularGroup);
+scene.add(sceneGroup);
camera.position.set(0, 0, cameraRange);
cameraValue = False;
@@ -143,7 +143,7 @@ light.penumbra = 0.5;
lightBack = THREE.PointLight.new(0x0FFFFF, 1);
lightBack.position.set(0, -3, -1);
-scene.add(sceneGruop);
+scene.add(sceneGroup);
scene.add(light);
scene.add(lightBack);
@@ -164,16 +164,16 @@ camera.lookAt(scene.position)
while True:
time = performance.now() * 0.0003;
i = 0
- while i < particularGruop.children.length:
- newObject = particularGruop.children[i];
+ while i < particularGroup.children.length:
+ newObject = particularGroup.children[i];
newObject.rotation.x += newObject.speedValue/10;
newObject.rotation.y += newObject.speedValue/10;
newObject.rotation.z += newObject.speedValue/10;
i += 1
i = 0
- while i < modularGruop.children.length:
- newCubes = modularGruop.children[i];
+ while i < modularGroup.children.length:
+ newCubes = modularGroup.children[i];
newCubes.rotation.x += 0.008;
newCubes.rotation.y += 0.005;
newCubes.rotation.z += 0.003;
@@ -183,10 +183,10 @@ while True:
newCubes.position.z = Math.sin(time * newCubes.positionY) * newCubes.positionX;
i += 1
- particularGruop.rotation.y += 0.005;
+ particularGroup.rotation.y += 0.005;
- modularGruop.rotation.y -= ((mouse.x * 4) + modularGruop.rotation.y) * uSpeed;
- modularGruop.rotation.x -= ((-mouse.y * 4) + modularGruop.rotation.x) * uSpeed;
+ modularGroup.rotation.y -= ((mouse.x * 4) + modularGroup.rotation.y) * uSpeed;
+ modularGroup.rotation.x -= ((-mouse.y * 4) + modularGroup.rotation.x) * uSpeed;
renderer.render( scene, camera )
await asyncio.sleep(0.02)